Example #1
0
        public override void Run()
        {
            plugin.configuration.Initialize();

            try
            {
                MigrateProjectSettings();
            }
#pragma warning disable 168
            catch (Exception e)
#pragma warning restore 168
            {
                Debug.LogWarning("There was a problem migrating your Visual Scripting project settings. Be sure to check them in Edit -> Project Settings -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
                Debug.LogError(e);
#endif
            }

            try
            {
                MigrationUtility_Asset_to_Package.MigrateEditorPreferences(this.plugin);
            }
#pragma warning disable 168
            catch (Exception e)
#pragma warning restore 168
            {
                Debug.LogWarning("There was a problem migrating your Visual Scripting editor preferences. Be sure to check them in Edit -> Preferences -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
                Debug.LogError(e);
#endif
            }

            UnitBase.Rebuild();
        }
Example #2
0
        public override void Run()
        {
            // Need to reset our project settings metadata list to point to the new project settings asset and
            // underlying dictionary. That way when it gets saved we don't overwrite the files data
            BoltFlow.Configuration.LoadProjectSettings();

            UnitBase.Rebuild();
        }
        public void OnGUI()
        {
            showAssembly = EditorGUILayout.Foldout(showAssembly, new GUIContent(titleAssembly, descriptionAssembly));

            if (showAssembly)
            {
                GUILayout.BeginVertical(Styles.background, GUILayout.ExpandHeight(true));

                float height = LudiqGUI.GetInspectorHeight(null, assemblyOptionsMetadata, Styles.optionsWidth, GUIContent.none);

                EditorGUI.BeginChangeCheck();

                var position = GUILayoutUtility.GetRect(Styles.optionsWidth, height);

                LudiqGUI.Inspector(assemblyOptionsMetadata, position, GUIContent.none);

                if (EditorGUI.EndChangeCheck())
                {
                    assemblyOptionsMetadata.Save();
                    Codebase.UpdateSettings();
                }

                if (GUILayout.Button("Reset to Defaults", Styles.defaultsButton))
                {
                    assemblyOptionsMetadata.Reset(true);
                    assemblyOptionsMetadata.Save();
                }

                LudiqGUI.EndVertical();
            }

            if (GUILayout.Button(completeLabel, Styles.defaultsButton))
            {
                UnitBase.Rebuild();

                EditorUtility.DisplayDialog("Visual Script", "Regenerate Nodes completed", "OK");
            }
        }