Example #1
0
        public override void Run()
        {
            RemoveLegacyPackageFiles();

            // We need to clear our cached types so that legacy types (Bolt.x, Ludiq.y, etc) aren't held in memory
            // by name. When we deserialize our graphs anew, we need to deserialize them into their new types (with new
            // namespaces) and the cached type lookup will interfere with that. See RuntimeCodebase.TryDeserializeType()
            RuntimeCodebase.ClearCachedTypes();

            RuntimeCodebase.disallowedAssemblies.Add("Bolt.Core.Editor");
            RuntimeCodebase.disallowedAssemblies.Add("Bolt.Core.Runtime");
            RuntimeCodebase.disallowedAssemblies.Add("Bolt.Flow.Editor");
            RuntimeCodebase.disallowedAssemblies.Add("Bolt.Flow.Runtime");
            RuntimeCodebase.disallowedAssemblies.Add("Bolt.State.Editor");
            RuntimeCodebase.disallowedAssemblies.Add("Bolt.State.Runtime");
            RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Core.Editor");
            RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Core.Runtime");
            RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Graphs.Editor");
            RuntimeCodebase.disallowedAssemblies.Add("Ludiq.Graphs.Runtime");

            ScriptReferenceResolver.Run();

            plugin.configuration.Initialize();

            try
            {
                MigrateProjectSettings();
            }
#pragma warning disable 168
            catch (Exception e)
#pragma warning restore 168
            {
                Debug.LogWarning("There was a problem migrating your Visual Scripting project settings. Be sure to check them in Edit -> Project Settings -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
                Debug.LogError(e);
#endif
            }

            try
            {
                MigrationUtility_1_4_13_to_1_5_1.MigrateEditorPreferences(this.plugin);
            }
#pragma warning disable 168
            catch (Exception e)
#pragma warning restore 168
            {
                Debug.LogWarning("There was a problem migrating your Visual Scripting editor preferences. Be sure to check them in Edit -> Preferences -> Visual Scripting");
#if VISUAL_SCRIPT_DEBUG_MIGRATION
                Debug.LogError(e);
#endif
            }
        }