void layoutWord(float offset, int layoutOffset, TextBuff buff, int start, int wordCount, TextStyle style) { float wordSpacing = wordCount == 1 && LayoutUtils.isWordSpace(buff.charAt(start)) ? style.wordSpacing : 0; var font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font; font.RequestCharactersInTextureSafe(buff.subBuff(start, wordCount).getString(), style.UnityFontSize, style.UnityFontStyle); float x = this._advance; float letterSpace = style.letterSpacing; float letterSpaceHalfLeft = letterSpace * 0.5f; float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft; for (int i = 0; i < wordCount; i++) { var ch = buff.charAt(start + i); if (i == 0) { x += letterSpaceHalfLeft + wordSpacing; this._advances[i + layoutOffset] += letterSpaceHalfLeft + wordSpacing; } else { this._advances[i - 1 + layoutOffset] += letterSpaceHalfRight; this._advances[i + layoutOffset] += letterSpaceHalfLeft; x += letterSpace; } var glyphInfo = font.getGlyphInfo(ch, style.UnityFontSize, style.UnityFontStyle); var rect = glyphInfo.rect; rect = rect.translate(x, 0); if (this._bounds == null || this._bounds.isEmpty) { this._bounds = rect; } else { this._bounds = this._bounds.expandToInclude(rect); } this._positions[i + layoutOffset] = x; float advance = glyphInfo.advance; if (ch == '\t') { advance = this._tabStops.nextTab((this._advance + offset)) - this._advance; } x += advance; this._advances[i + layoutOffset] += advance; if (i + 1 == wordCount) { this._advances[i + layoutOffset] += letterSpaceHalfRight; x += letterSpaceHalfRight; } } this._advance = x; }
void layoutWord(float offset, int layoutOffset, TextBuff buff, int start, int wordCount, TextStyle style, Font font) { float wordSpacing = wordCount == 1 && LayoutUtils.isWordSpace(buff.charAt(start)) ? style.wordSpacing : 0; float x = this._advance; float letterSpace = style.letterSpacing; float letterSpaceHalfLeft = letterSpace * 0.5f; float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft; for (int i = 0; i < wordCount; i++) { var ch = buff.charAt(start + i); if (i == 0) { x += letterSpaceHalfLeft + wordSpacing; this._advances[i + layoutOffset] += letterSpaceHalfLeft + wordSpacing; } else { this._advances[i - 1 + layoutOffset] += letterSpaceHalfRight; this._advances[i + layoutOffset] += letterSpaceHalfLeft; x += letterSpace; } if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) { var minX = glyphInfo.minX + x; var maxX = glyphInfo.maxX + x; var minY = -glyphInfo.maxY; var maxY = -glyphInfo.minY; if (this._bounds.width <= 0 || this._bounds.height <= 0) { this._bounds = UnityEngine.Rect.MinMaxRect( minX, minY, maxX, maxY); } else { if (minX < this._bounds.x) { this._bounds.x = minX; } if (minY < this._bounds.y) { this._bounds.y = minY; } if (maxX > this._bounds.xMax) { this._bounds.xMax = maxX; } if (maxY > this._bounds.yMax) { this._bounds.yMax = maxY; } } } this._positions[i + layoutOffset] = x; float advance = glyphInfo.advance; if (ch == '\t') { advance = this._tabStops.nextTab((this._advance + offset)) - this._advance; } x += advance; this._advances[i + layoutOffset] += advance; if (i + 1 == wordCount) { this._advances[i + layoutOffset] += letterSpaceHalfRight; x += letterSpaceHalfRight; } } this._advance = x; }