void _drawImageNine(Image image, uiRect?src, uiRect center, uiRect dst, uiPaint paint) { D.assert(image != null); var scaleX = 1f / image.width; var scaleY = 1f / image.height; if (src == null) { src = uiRectHelper.one; } else { src = uiRectHelper.scale(src.Value, scaleX, scaleY); } center = uiRectHelper.scale(center, scaleX, scaleY); var layer = this._currentLayer; var state = layer.currentState; var mesh = ImageMeshGenerator.imageNineMesh(state.matrix, src.Value, center, image.width, image.height, dst); if (!this._applyClip(mesh.bounds)) { ObjectPool <uiMeshMesh> .release(mesh); return; } layer.draws.Add(CanvasShader.tex(layer, paint, mesh, image)); }
void _drawImageNine(Image image, Rect src, Rect center, Rect dst, Paint paint) { D.assert(image != null); D.assert(center != null); D.assert(dst != null); D.assert(paint != null); var scaleX = 1f / image.width; var scaleY = 1f / image.height; if (src == null) { src = Rect.one; } else { src = src.scale(scaleX, scaleY); } center = center.scale(scaleX, scaleY); var layer = this._currentLayer; var state = layer.currentState; var mesh = ImageMeshGenerator.imageNineMesh(state.matrix, src, center, image.width, image.height, dst); if (!this._applyClip(mesh.bounds)) { return; } layer.draws.Add(CanvasShader.tex(layer, paint, mesh, image)); }