Example #1
0
        protected override void OnDestroyManager()
        {
            EndExclusiveEntityTransaction();

            ComponentJobSafetyManager.PreDisposeCheck();

            // Clean up all entities. This is needed to free all internal buffer allocations so memory is not leaked.
            using (var allEntities = GetAllEntities())
            {
                DestroyEntity(allEntities);
            }

            ComponentJobSafetyManager.Dispose();
            ComponentJobSafetyManager = null;

            Entities->OnDestroy();
            UnsafeUtility.Free(Entities, Allocator.Persistent);
            Entities = null;
            ArchetypeManager.Dispose();
            ArchetypeManager = null;
            m_GroupManager.Dispose();
            m_GroupManager = null;
            m_ExclusiveEntityTransaction.OnDestroyManager();

            m_SharedComponentManager.Dispose();

            UnsafeUtility.Free(m_CachedComponentTypeArray, Allocator.Persistent);
            m_CachedComponentTypeArray = null;

            UnsafeUtility.Free(m_CachedComponentTypeInArchetypeArray, Allocator.Persistent);
            m_CachedComponentTypeInArchetypeArray = null;
        }