Example #1
0
        protected void RunTest(TypeReference type)
        {
            var expectationFile = Path.GetFullPath($"{ExpectedPath}/{GetType().Name}.expectation.txt");

            var jobCSharp   = Decompiler.DecompileIntoString(type);
            var actualLines = jobCSharp.Split('\n').Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();

            var shouldOverWrite = overwriteExpectationWithReality || !File.Exists(expectationFile);

            if (shouldOverWrite)
            {
                File.WriteAllText(expectationFile, jobCSharp);
            }
            string expected      = File.ReadAllText(expectationFile);
            var    expectedLines = expected.Split('\n').Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();

            var attributeRegex     = new Regex(@"^[\t, ]*\[[\w]+\][\s]*$");
            var actualAttributes   = new List <string>();
            var expectedAttributes = new List <string>();

            bool success = expectedLines.Length == actualLines.Length;

            if (success)
            {
                for (int i = 0; i < actualLines.Length; ++i)
                {
                    string actualLine   = actualLines[i];
                    string expectedLine = expectedLines[i];

                    if (attributeRegex.IsMatch(actualLine))
                    {
                        actualAttributes.Add(actualLine);
                        expectedAttributes.Add(expectedLine);
                        continue;
                    }

                    if (expectedLine != actualLine)
                    {
                        success = false;
                        break;
                    }
                }

                actualAttributes.Sort();
                expectedAttributes.Sort();
                success &= expectedAttributes.SequenceEqual(actualAttributes);
            }

            if (!success || overwriteExpectationWithReality)
            {
                var tempFolder = Path.GetTempPath();
                var path       = $@"{tempFolder}decompiled.cs";
                File.WriteAllText(path, jobCSharp + Environment.NewLine + Environment.NewLine + AdditionalIL);
                Console.WriteLine("Actual Decompiled C#: ");
                Console.WriteLine((string)jobCSharp);
                if (!String.IsNullOrEmpty(AdditionalIL))
                {
                    Console.WriteLine("Addition IL: ");
                    Console.WriteLine(AdditionalIL);
                }
                UnityEngine.Debug.Log($"Wrote expected csharp to editor log and to {path}");
            }

            if (shouldOverWrite)
            {
                return;
            }

            Assert.IsTrue(success);
        }
Example #2
0
        protected void RunTest(TypeReference type)
        {
            // Ideally these tests to run in Release codegen or otherwise the generated IL won't be deterministic (due to differences between /optimize+ and /optimize-.
            // We attempt to make the tests generate the same decompiled C# in any case (by making sure all variables are used).
            if (IsAssemblyBuiltAsDebug())
            {
                UnityEngine.Debug.LogWarning("Integration tests should only be run with release code optimizations turned on for consistent codegen.  Switch your settings in Preferences->External Tools->Editor Attaching (in 2019.3) or Preferences->General->Code Optimization On Startup (in 2020.1+) to be able to run these tests.");
            }

            var expectationFile = Path.GetFullPath($"{ExpectedPath}/{GetType().Name}.expectation.txt");
            var jobCSharp       = Decompiler.DecompileIntoCSharpAndIL(type, DecompiledLanguage.CSharpOnly).CSharpCode;
            var actualLines     = jobCSharp.Split('\n').Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();

            var shouldOverWrite = overwriteExpectationWithReality || !File.Exists(expectationFile);

            if (shouldOverWrite)
            {
                File.WriteAllText(expectationFile, jobCSharp);
            }
            string expected      = File.ReadAllText(expectationFile);
            var    expectedLines = expected.Split('\n').Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();

            var attributeRegex     = new Regex(@"^[\t, ]*\[[\w]+(\(.*\))*\][\s]*$");
            var actualAttributes   = new List <string>();
            var expectedAttributes = new List <string>();

            bool success = expectedLines.Length == actualLines.Length;

            if (!success)
            {
                Console.WriteLine($"Incorrect number of lines.  Expected lines: {expectedLines.Length}, actual lines: {actualLines.Length}");
            }
            if (success)
            {
                for (int i = 0; i < actualLines.Length; ++i)
                {
                    string actualLine   = actualLines[i];
                    string expectedLine = expectedLines[i];

                    if (attributeRegex.IsMatch(actualLine))
                    {
                        actualAttributes.Add(actualLine.Trim());
                        expectedAttributes.Add(expectedLine.Trim());
                        continue;
                    }

                    if (expectedLine != actualLine)
                    {
                        success = false;
                        Console.WriteLine($"Mismatched line at {i}.\nExpected line:\n\n{expectedLine}\n\nActual line:\n\n{actualLine}\n\n");
                        break;
                    }
                }

                actualAttributes.Sort();
                expectedAttributes.Sort();
                if (success && !expectedAttributes.SequenceEqual(actualAttributes))
                {
                    success = false;
                    var expectedAttributesStr = String.Join("\n", expectedAttributes);
                    var actualAttributesStr   = String.Join("\n", actualAttributes);
                    Console.WriteLine($"Mismatched attributes.\nExpected attributes:\n\n{expectedAttributesStr}\n\nActual attributes:\n\n {actualAttributesStr}\n\n");
                }
            }

            if (!success || overwriteExpectationWithReality)
            {
                var tempFolder = Path.GetTempPath();
                var path       = $@"{tempFolder}decompiled.cs";
                File.WriteAllText(path, jobCSharp + Environment.NewLine + Environment.NewLine + AdditionalIL);
                Console.WriteLine("Actual Decompiled C#: ");
                Console.WriteLine((string)jobCSharp);
                if (!String.IsNullOrEmpty(AdditionalIL))
                {
                    Console.WriteLine("Addition IL: ");
                    Console.WriteLine(AdditionalIL);
                }
                UnityEngine.Debug.Log($"Wrote expected csharp to editor log and to {path}");
            }

            if (shouldOverWrite)
            {
                return;
            }

            Assert.IsTrue(success);
        }