public void UpgradeTower(int upgradePath = 0) { string exception = currentTower.Upgrade(upgradePath); if (exception == "") { upgradeOption = 0; floatingButtons.SetActive(false); } else { UIGameMessage.DisplayMessage(exception); } }
public void UpgradeTower(int upgradePath = 0) { string exception = currentTower.Upgrade(upgradePath); if (exception == "") { upgradeOption = 0; floatingButtons.SetActive(false); } else { UIGameMessage.DisplayMessage(exception); } }