public _Element Find(_Term x)
        {
            _Element result = null;
            _Element temp;

            for (int i = 0; i < mContent.Count; ++i)
            {
                temp = (_Element)mContent[i];
                if (temp.IsBelong(x) == true)
                {
                    result = new _Element(temp);
                }
            }
            return(result);
        }
        public override String ToString()
        {
            String result = "{";

            for (int i = 0; i < mContent.Count; ++i)
            {
                _Element temp = (_Element)mContent[i];
                result += temp.ToString();

                if (i < mContent.Count - 1)
                {
                    result += ",";
                }
            }
            result += "}";
            return(result);
        }
        public void Add(_Element x)
        {
            mContent.Add(new _Element(x));
            #region Doan sap xep cac phan tu, nhung ko giup cho viec thay the nhanh hon, nen ko ap dung nua (Nhung cach sap xep la dung)

            /*
             * int index1;
             * int index2;
             * _Element e;
             * // Sap xep lai theo dang : {x/y, y/z, t/z, z/k} neu them {k/x} thi them vao dau
             * for (index1 = 0; index1 < mContent.Count; ++index1)
             * {
             *  e = (_Element)mContent[index1];
             *  if (x.Arg2.IsAppear(e.Arg1))
             *      break;
             * }
             * // co truoc {x/f(k), y/g(k), z/q(k)} can them vao {k/z} --> phai them vao sau {z/q(k)} them vao cuoi
             * for (index2 = mContent.Count - 1; index2 >= 0; --index2)
             * {
             *  e = (_Element)mContent[index2];
             *  if (e.Arg2.IsAppear(x.Arg1))
             *  {
             ++index2;
             *      break;
             *  }
             * }
             * // Truong hop {z/m, m/g(o), x/k, y/g(k), t/k} them vao {k/f(z)}
             * if (index1 != mContent.Count && index2 != -1)
             * {
             *  mContent.Insert(index2, new _Element(x));
             *  _Element temp = (_Element)mContent[index1];
             *  mContent.RemoveAt(index1);
             *  Add(temp);
             * }
             * else
             *  if (index1 != mContent.Count)
             *      mContent.Insert(index1, new _Element(x));
             *  else
             *      if (index2 != -1)
             *          mContent.Insert(index2, new _Element(x));
             *      else
             */
            #endregion
        }
 public _Element(_Element p)
 {
     Init(p.mArg1, p.mArg2);
 }