Example #1
0
        /// <summary>
        /// Play Sfx audio track.
        /// </summary>
        /// <param name="audio">Audio clip and settings SO</param>
        /// <param name="followTarget">Target for the sfx to follow when playing.</param>
        public CancellationTokenSource Play(ISfxAudio audio, Transform followTarget = null)
        {
            PoolTracker = PoolTracker ?? new SfxPoolTracker(PoolSize);

            try
            {
                // set transform parent
                if (followTarget == null)
                {
                    followTarget = Mic.Transform;
                }

                // borrow sfx from pool
                SfxPlayComponent sfxPlayComponent = PoolTracker.Borrow(audio, followTarget);

                if (sfxPlayComponent == null)
                {
                    return(null);
                }

                // play sfx and return cancellation token source
                return(sfxPlayComponent.Play(audio, audioMixerGroup, followTarget));
            }
            catch (ErrPoolExhausted)
            {
                Debug.Log("Pool is full and audio is low priority. Skipping...");

                return(null);
            }
        }
Example #2
0
        /// <summary>
        /// Update all active SFX instances.
        /// </summary>
        /// <param name="ct">Cancellation token to stop update</param>
        async UniTask UpdateInstancesAsync()
        {
            while (true)
            {
                await Delay.NextFrame();

                for (int i = activeSfx.Count - 1; i >= 0; i--)
                {
                    SfxPlayComponent sfx = activeSfx[i];
                    if (sfx.AudioSource == null)
                    {
                        continue;
                    }

                    // stopped
                    if (!sfx.AudioSource.isPlaying)
                    {
                        Return(sfx);
                    }
                    // canceled
                    else if (sfx.Ct.IsCancellationRequested || sfx.FollowTarget == null)
                    {
                        Stop(sfx);
                    }
                    // playing
                    else
                    {
                        // update position
                        sfx.AudioSource.transform.position = sfx.FollowTarget.position;
                    }
                }

                lowestPrioritySfx = FindLowestSfxRank();
            }
        }
Example #3
0
        /// <summary>
        /// Borrow SFX play instance.
        /// </summary>
        public SfxPlayComponent Borrow(ISfxAudio audio, Transform followTarget)
        {
            if (pool.ItemsAvailable == 0)
            {
                // obtain ranks of the requested sfx and compare it with the lowest ranked sfx.
                int rank       = audio.Priority.GetRank(followTarget);
                int lowestRank = lowestPrioritySfx.GetRank();

                // don't play sfx if it has the lowest rank.
                if (rank == lowestRank)
                {
                    return(null);
                }

                // stop lowest priority sfx and return it to pool.
                Stop(lowestPrioritySfx);
            }

            try
            {
                SfxPlayComponent sfx = pool.Borrow();

                activeSfx.Add(sfx);

                return(sfx);
            }
            catch (ErrPoolExhausted e)
            {
                Debug.LogError(e.Message);

                return(null);
            }
        }
Example #4
0
        void Return(SfxPlayComponent sfx)
        {
            sfx.AudioSource.clip = null;
            pool.Return(sfx);
            activeSfx.Remove(sfx);

            lowestPrioritySfx = FindLowestSfxRank();
        }
Example #5
0
 void Stop(SfxPlayComponent sfx)
 {
     sfx.AudioSource.Stop();
     Return(sfx);
 }