Example #1
0
        public void Export(GameObject root, Model model, ModelExporter converter, ExportArgs option, VRM10ObjectMeta vrmMeta = null)
        {
            Storage.Gltf.asset = ExportAsset(model);

            Storage.Reserve(CalcReserveBytes(model));

            foreach (var material in ExportMaterials(model, m_textureExporter, m_settings))
            {
                Storage.Gltf.materials.Add(material);
            }

            foreach (var mesh in ExportMeshes(model.MeshGroups, model.Materials, Storage, option))
            {
                Storage.Gltf.meshes.Add(mesh);
            }

            foreach (var(node, skin) in ExportNodes(model.Nodes, model.MeshGroups, Storage, option))
            {
                Storage.Gltf.nodes.Add(node);
                if (skin != null)
                {
                    var skinIndex = Storage.Gltf.skins.Count;
                    Storage.Gltf.skins.Add(skin);
                    node.skin = skinIndex;
                }
            }
            Storage.Gltf.scenes.Add(new gltfScene()
            {
                nodes = model.Root.Children.Select(child => model.Nodes.IndexOfThrow(child)).ToArray()
            });

            var(vrm, vrmSpringBone, thumbnailTextureIndex) = ExportVrm(root, model, converter, vrmMeta, Storage.Gltf.nodes, m_textureExporter);

            // Extension で Texture が増える場合があるので最後に呼ぶ
            var exportedTextures = m_textureExporter.Export();

            for (var exportedTextureIdx = 0; exportedTextureIdx < exportedTextures.Count; ++exportedTextureIdx)
            {
                var(unityTexture, texColorSpace) = exportedTextures[exportedTextureIdx];
                GltfTextureExporter.PushGltfTexture(Storage, unityTexture, texColorSpace, m_textureSerializer);
            }

            if (thumbnailTextureIndex.HasValue)
            {
                vrm.Meta.ThumbnailImage = Storage.Gltf.textures[thumbnailTextureIndex.Value].source;
            }

            UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrm);

            if (vrmSpringBone != null)
            {
                UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrmSpringBone);
            }

            // Fix Duplicated name
            gltfExporter.FixName(Storage.Gltf);
        }
Example #2
0
 public void Reserve(int bytesLength)
 {
     Storage.Reserve(bytesLength);
 }