Example #1
0
        public void OnDisable()
        {
            //Debug.Log("OnDisable");

            EditorApplication.playmodeStateChanged -= _HandleOnPlayModeChanged;


            oscSender1.Dispose();
            oscSender1 = null;

            oscSender2.Dispose();
            oscSender2 = null;

            oscSender3.Dispose();
            oscSender3 = null;

            oscSender4.Dispose();
            oscSender4 = null;

            oscSender5.Dispose();
            oscSender5 = null;
        }
        public void OnDisable()
        {
            //Debug.Log("OnDisable");

            EditorApplication.playmodeStateChanged -= _HandleOnPlayModeChanged;

            oscTarget1.Dispose();
            oscTarget1 = null;

            oscTarget2.Dispose();
            oscTarget2 = null;

            oscTarget3.Dispose();
            oscTarget3 = null;

            oscTarget4.Dispose();
            oscTarget4 = null;

            oscTarget5.Dispose();
            oscTarget5 = null;

            oscSender1.Dispose();
            oscSender1 = null;
        }