Example #1
0
        public void Close()
        {
            if (_StatePassed)
            {
                return;
            }

            if (luaState != null)
            {
                LuaDLL.lua_close(luaState);
            }
            //luaState = null; <- suggested by Christopher Cebulski http://luaforge.net/forum/forum.php?thread_id=44593&forum_id=146
        }