public void UniGLTFSimpleSceneTest() { var go = CreateSimpleScene(); // export var data = new ExportingGltfData(); string json = null; using (var exporter = new gltfExporter(data, new GltfExportSettings())) { exporter.Prepare(go); exporter.Export(new EditorTextureSerializer()); // remove empty buffer data.GLTF.buffers.Clear(); json = data.GLTF.ToJson(); } // parse var parsed = GltfData.CreateFromExportForTest(data); // import using (var context = new ImporterContext(parsed)) using (var loaded = context.Load()) { AssertAreEqual(go.transform, loaded.transform); } }
public void MeshHasNoRendererTest() { var go = new GameObject("mesh_has_no_renderer"); try { { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.SetParent(go.transform); UnityEngine.Object.DestroyImmediate(cube.GetComponent <MeshRenderer>()); } // export var data = new ExportingGltfData(); var gltf = data.GLTF; string json; using (var exporter = new gltfExporter(data, new GltfExportSettings())) { exporter.Prepare(go); exporter.Export(new EditorTextureSerializer()); json = gltf.ToJson(); } Assert.AreEqual(0, gltf.meshes.Count); Assert.AreEqual(1, gltf.nodes.Count); Assert.AreEqual(-1, gltf.nodes[0].mesh); // import { var parsed = GltfData.CreateFromExportForTest(data); using (var context = new ImporterContext(parsed)) using (var loaded = context.Load()) { Assert.AreEqual(1, loaded.transform.GetChildren().Count()); { var child = loaded.transform.GetChild(0); Assert.IsNull(child.GetSharedMesh()); } } } } finally { GameObject.DestroyImmediate(go); } }
public void ExportingNullMeshTest() { var validator = ScriptableObject.CreateInstance <MeshExportValidator>(); var root = new GameObject("root"); try { { var child = GameObject.CreatePrimitive(PrimitiveType.Cube); child.transform.SetParent(root.transform); // remove MeshFilter Component.DestroyImmediate(child.GetComponent <MeshFilter>()); } { var child = GameObject.CreatePrimitive(PrimitiveType.Cube); child.transform.SetParent(root.transform); // set null child.GetComponent <MeshFilter>().sharedMesh = null; } // validate validator.SetRoot(root, new GltfExportSettings(), new DefualtBlendShapeExportFilter()); var vs = validator.Validate(root); Assert.True(vs.All(x => x.CanExport)); // export var data = new ExportingGltfData(); var gltf = data.GLTF; string json; using (var exporter = new gltfExporter(data, new GltfExportSettings())) { exporter.Prepare(root); exporter.Export(new EditorTextureSerializer()); json = gltf.ToJson(); } Assert.AreEqual(0, gltf.meshes.Count); Assert.AreEqual(2, gltf.nodes.Count); Assert.AreEqual(-1, gltf.nodes[0].mesh); Assert.AreEqual(-1, gltf.nodes[1].mesh); // import { var parsed = GltfData.CreateFromExportForTest(data); using (var context = new ImporterContext(parsed)) using (var loaded = context.Load()) { Assert.AreEqual(2, loaded.transform.GetChildren().Count()); { var child = loaded.transform.GetChild(0); Assert.IsNull(child.GetSharedMesh()); } { var child = loaded.transform.GetChild(1); Assert.IsNull(child.GetSharedMesh()); } } } } finally { GameObject.DestroyImmediate(root); ScriptableObject.DestroyImmediate(validator); } }
public void SameMeshButDifferentMaterialExport() { var go = new GameObject("same_mesh"); try { var shader = Shader.Find("Unlit/Color"); var cubeA = GameObject.CreatePrimitive(PrimitiveType.Cube); { cubeA.transform.SetParent(go.transform); var material = new Material(shader); material.name = "red"; material.color = Color.red; cubeA.GetComponent <Renderer>().sharedMaterial = material; } { var cubeB = GameObject.Instantiate(cubeA); cubeB.transform.SetParent(go.transform); var material = new Material(shader); material.color = Color.blue; material.name = "blue"; cubeB.GetComponent <Renderer>().sharedMaterial = material; Assert.AreEqual(cubeB.GetComponent <MeshFilter>().sharedMesh, cubeA.GetComponent <MeshFilter>().sharedMesh); } // export var data = new ExportingGltfData(); var gltf = data.GLTF; var json = default(string); using (var exporter = new gltfExporter(data, new GltfExportSettings())) { exporter.Prepare(go); exporter.Export(new EditorTextureSerializer()); json = gltf.ToJson(); } Assert.AreEqual(2, gltf.meshes.Count); var red = gltf.materials[gltf.meshes[0].primitives[0].material]; Assert.AreEqual(new float[] { 1, 0, 0, 1 }, red.pbrMetallicRoughness.baseColorFactor); var blue = gltf.materials[gltf.meshes[1].primitives[0].material]; Assert.AreEqual(new float[] { 0, 0, 1, 1 }, blue.pbrMetallicRoughness.baseColorFactor); Assert.AreEqual(2, gltf.nodes.Count); Assert.AreNotEqual(gltf.nodes[0].mesh, gltf.nodes[1].mesh); // import { var parsed = GltfData.CreateFromExportForTest(data); using (var context = new ImporterContext(parsed)) using (var loaded = context.Load()) { var importedRed = loaded.transform.GetChild(0); var importedRedMaterial = importedRed.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("red", importedRedMaterial.name); Assert.AreEqual(Color.red, importedRedMaterial.color); var importedBlue = loaded.transform.GetChild(1); var importedBlueMaterial = importedBlue.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("blue", importedBlueMaterial.name); Assert.AreEqual(Color.blue, importedBlueMaterial.color); } } // import new version { var parsed = GltfData.CreateFromExportForTest(data); using (var context = new ImporterContext(parsed)) using (var loaded = context.Load()) { var importedRed = loaded.transform.GetChild(0); var importedRedMaterial = importedRed.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("red", importedRedMaterial.name); Assert.AreEqual(Color.red, importedRedMaterial.color); var importedBlue = loaded.transform.GetChild(1); var importedBlueMaterial = importedBlue.GetComponent <Renderer>().sharedMaterial; Assert.AreEqual("blue", importedBlueMaterial.name); Assert.AreEqual(Color.blue, importedBlueMaterial.color); } } } finally { GameObject.DestroyImmediate(go); } }