Example #1
0
        /// <summary>
        /// Serializes the given object and stores it into this SerializableObject
        /// </summary>
        protected virtual void Serialize()
        {
            if (isNullObject = Object == null)
            {
                return;
            }

            unityObject            = null;
            serializedSystemObject = String.Empty;
            objectType             = new SerializableType(Object.GetType());

            if (typeof(UnityEngine.Object).IsAssignableFrom(Object.GetType()))
            {
                unityObject = (UnityEngine.Object)Object;
            }
            else if (Object.GetType().IsSerializable)
            {
                serializedSystemObject = SerializeToString <System.Object> (Object);
            }
            // else default object (and even serializable members) will be restored from the type
        }