// Token: 0x06000184 RID: 388 RVA: 0x00010400 File Offset: 0x0000E600
 public static void Tab()
 {
     Prefab.MenuArea(new Rect(0f, 0f, 611f, 406f), <Module> .smethod_8 <string>(3414214735u), delegate
     {
         GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>());
         GUILayout.BeginVertical(new GUILayoutOption[]
         {
             GUILayout.Width(260f)
         });
         GUILayout.Space(2f);
         Prefab.Toggle("Авто подбор растений", ref ItemOptions.AutoFarmPickup);
         Prefab.Toggle("Авто подбор кустов", ref ItemOptions.AutoForagePickup);
         GUILayout.Space(5f);
         GUILayout.Label("Расстояние: " + ItemOptions.FarmPickupRange, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
         GUILayout.Space(2f);
         ItemOptions.FarmPickupRange = (float)((int)Prefab.Slider(0f, 1000f, ItemOptions.FarmPickupRange, 175));
         if (ItemOptions.EnablePickupFilter)
         {
             ItemUtilities.DrawFilterTab(ItemOptions.ItemFilterOptions);
         }
         Prefab.Toggle("Фильтр предметов", ref ItemOptions.EnablePickupFilter);
         GUILayout.Space(2f);
         Prefab.Toggle("Авто подбор предметов", ref ItemOptions.AutoItemPickup);
         GUILayout.Space(5f);
         GUILayout.Label("Задержка: " + ItemOptions.ItemPickupDelay + "ms", Prefab._TextStyle, Array.Empty <GUILayoutOption>());
         GUILayout.Space(2f);
         ItemOptions.ItemPickupDelay = (int)Prefab.Slider(200f, 1000f, (float)ItemOptions.ItemPickupDelay, 175);
         Prefab.Toggle("Нет таймера на выход", ref MiscOptions.Disconnect);
         GUILayout.Space(5f);
         if (Prefab.Button("Отключится от сервера", 200f, 25f))
         {
             Provider.disconnect();
         }
         GUILayout.Space(5f);
         if (Prefab.Button("Убрать воду", 200f, 25f))
         {
             if (MiscOptions.Altitude == 0f)
             {
                 MiscOptions.Altitude = LevelLighting.seaLevel;
             }
             LevelLighting.seaLevel = ((LevelLighting.seaLevel == 0f) ? MiscOptions.Altitude : 0f);
         }
         GUILayout.Space(5f);
         if (Provider.cameraMode != ECameraMode.BOTH)
         {
             if (Prefab.Button("Включить 3 лицо", 200f, 25f))
             {
                 Provider.cameraMode = ECameraMode.BOTH;
                 goto IL_218;
             }
         }
         if (Provider.cameraMode == ECameraMode.BOTH && Prefab.Button("Выключить 3 лицо", 200f, 25f))
         {
             Provider.cameraMode = ECameraMode.VEHICLE;
         }
         IL_218:
         GUILayout.EndVertical();
         GUILayout.BeginVertical(Array.Empty <GUILayoutOption>());
         GUILayout.Label(string.Format("Метод краша сервера: {0}", MiscOptions.SCrashMethod), Prefab._TextStyle, Array.Empty <GUILayoutOption>());
         GUILayout.Space(2f);
         MiscOptions.SCrashMethod = (int)Prefab.Slider(1f, 3f, (float)MiscOptions.SCrashMethod, 175);
         Prefab.Toggle("Краш сервера", ref ServerCrashThread.ServerCrashEnabled);
         Prefab.Toggle("Предупреждать при Spy", ref MiscOptions.AlertOnSpy);
         GUILayout.Space(5f);
         Prefab.Toggle("Дальность поднятия в инвентаре", ref MiscOptions.IncreaseNearbyItemDistance);
         Prefab.Toggle("Быстрая покупка", ref MiscOptions.FastBuy);
         Prefab.Toggle("Быстрая продажа", ref MiscOptions.FastSell);
         if (MiscOptions.FastSell || MiscOptions.FastBuy)
         {
             GUILayout.Space(5f);
             GUILayout.Label("Количество: " + MiscOptions.FastSellCount, Prefab._TextStyle, Array.Empty <GUILayoutOption>());
             GUILayout.Space(2f);
             MiscOptions.FastSellCount = (int)Prefab.Slider(1f, 20f, (float)MiscOptions.FastSellCount, 175);
         }
         GUILayout.Space(10f);
         if (Prefab.Button("Сменить HWID", 200f, 25f))
         {
             byte[] array = new byte[20];
             for (int i = 0; i < 20; i++)
             {
                 array[i] = (byte)UnityEngine.Random.Range(0, 256);
             }
             MoreMiscTab.hwidfield.SetValue(null, array);
         }
         GUILayout.Space(10f);
         if (Prefab.Button("Отключить чит полностью", 200f, 25f))
         {
             PlayerCoroutines.DisableAllVisuals();
             OverrideManager.RemoveOverrides();
             UnityEngine.Object.DestroyImmediate(abc.HookObject);
         }
         GUILayout.EndVertical();
         GUILayout.EndHorizontal();
     });
 }
Example #2
0
 // Token: 0x0600027F RID: 639 RVA: 0x00017050 File Offset: 0x00015250
 public static void Tab()
 {
     Prefab.MenuArea(new Rect(0f, 0f, 325f, 406f), <Module> .smethod_5 <string>(3257898545u), delegate
     {
         GUILayout.BeginVertical(new GUILayoutOption[]
         {
             GUILayout.Width(150f)
         });
         VisualsTab.VisualTab(Names.All[0], ESPTarget.Players, delegate
         {
             Prefab.Toggle(Names.All[54], ref ESPOptions.FullName);
             Prefab.Toggle(Names.All[55], ref ESPOptions.ShowPlayerWeapon);
             Prefab.Toggle(Names.All[56], ref ESPOptions.ShowPlayerVehicle);
         });
         VisualsTab.VisualTab(Names.All[1], ESPTarget.Zombies, null);
         VisualsTab.VisualTab(Names.All[2], ESPTarget.Vehicles, delegate
         {
             Prefab.Toggle(Names.All[58], ref ESPOptions.ShowVehicleFuel);
             Prefab.Toggle(Names.All[59], ref ESPOptions.ShowVehicleHealth);
             Prefab.Toggle(Names.All[60], ref ESPOptions.ShowVehicleLocked);
             Prefab.Toggle(Names.All[61], ref ESPOptions.FilterVehicleLocked);
         });
         VisualsTab.VisualTab(Names.All[3], ESPTarget.Items, delegate
         {
             Prefab.Toggle(Names.All[62], ref ESPOptions.FilterItems);
             if (ESPOptions.FilterItems)
             {
                 GUILayout.Space(5f);
                 ItemUtilities.DrawFilterTab(ItemOptions.ItemESPOptions);
             }
         });
         VisualsTab.VisualTab(Names.All[4], ESPTarget.Storage, null);
         VisualsTab.VisualTab(Names.All[5], ESPTarget.Beds, delegate
         {
             Prefab.Toggle(Names.All[63], ref ESPOptions.ShowClaimed);
         });
         VisualsTab.VisualTab(Names.All[6], ESPTarget.Generators, delegate
         {
             Prefab.Toggle(Names.All[64], ref ESPOptions.ShowGeneratorFuel);
             Prefab.Toggle(Names.All[65], ref ESPOptions.ShowGeneratorPowered);
         });
         VisualsTab.VisualTab(Names.All[7], ESPTarget.Sentries, delegate
         {
             Prefab.Toggle(Names.All[66], ref ESPOptions.ShowSentryItem);
         });
         VisualsTab.VisualTab(Names.All[8], ESPTarget.ClaimFlags, null);
         VisualsTab.VisualTab(Names.All[9], ESPTarget.Animals, null);
         VisualsTab.VisualTab(Names.All[10], ESPTarget.Farm, null);
         VisualsTab.VisualTab("Ловушки", ESPTarget.Traps, null);
         VisualsTab.VisualTab("Аирдропы", ESPTarget.AirDrop, null);
         GUILayout.EndVertical();
     });
     Prefab.MenuArea(new Rect(330f, 0f, 281f, 140f), Names.All[40], delegate
     {
         Prefab.Toggle(Names.All[41], ref MirrorCameraOptions.Enabled);
         GUILayout.Space(5f);
         if (Prefab.Button(Names.All[42], 140f, 25f))
         {
             MirrorCameraComponent.FixCam();
         }
     });
     Prefab.MenuArea(new Rect(330f, 146f, 281f, 260f), Names.All[43], delegate
     {
         if (Prefab.Toggle(Names.All[44], ref ESPOptions.Enabled) && !ESPOptions.Enabled)
         {
             for (int i = 0; i < ESPOptions.VisualOptions.Length; i++)
             {
                 ESPOptions.VisualOptions[i].Glow = false;
             }
             abc.HookObject.GetComponent <ESPComponent>().OnGUI();
         }
         Prefab.Toggle(Names.All[45], ref ESPOptions.TextStyle);
         Prefab.Toggle(Names.All[46], ref ESPOptions.ChamsEnabled);
         if (ESPOptions.ChamsEnabled)
         {
             GUILayout.Space(5f);
             ESPOptions.ChamsMode = Prefab.Arrows(200f, ESPOptions.ChamsMode, "Режим: " + ESPOptions.ChamsMode, 1);
         }
         Prefab.Toggle(Names.All[48], ref MiscOptions.NoRain);
         Prefab.Toggle(Names.All[49], ref MiscOptions.NoSnow);
         Prefab.Toggle(Names.All[50], ref MiscOptions.NightVision);
         Prefab.Toggle(Names.All[51], ref MiscOptions.Compass);
         Prefab.Toggle(Names.All[52], ref MiscOptions.GPS);
         Prefab.Toggle(Names.All[53], ref MiscOptions.ShowPlayersOnMap);
         Prefab.Toggle("Список игроков в ванише", ref ESPOptions.ShowVanishPlayers);
     });
 }