// Token: 0x06000184 RID: 388 RVA: 0x00010400 File Offset: 0x0000E600 public static void Tab() { Prefab.MenuArea(new Rect(0f, 0f, 611f, 406f), <Module> .smethod_8 <string>(3414214735u), delegate { GUILayout.BeginHorizontal(Array.Empty <GUILayoutOption>()); GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(260f) }); GUILayout.Space(2f); Prefab.Toggle("Авто подбор растений", ref ItemOptions.AutoFarmPickup); Prefab.Toggle("Авто подбор кустов", ref ItemOptions.AutoForagePickup); GUILayout.Space(5f); GUILayout.Label("Расстояние: " + ItemOptions.FarmPickupRange, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(2f); ItemOptions.FarmPickupRange = (float)((int)Prefab.Slider(0f, 1000f, ItemOptions.FarmPickupRange, 175)); if (ItemOptions.EnablePickupFilter) { ItemUtilities.DrawFilterTab(ItemOptions.ItemFilterOptions); } Prefab.Toggle("Фильтр предметов", ref ItemOptions.EnablePickupFilter); GUILayout.Space(2f); Prefab.Toggle("Авто подбор предметов", ref ItemOptions.AutoItemPickup); GUILayout.Space(5f); GUILayout.Label("Задержка: " + ItemOptions.ItemPickupDelay + "ms", Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(2f); ItemOptions.ItemPickupDelay = (int)Prefab.Slider(200f, 1000f, (float)ItemOptions.ItemPickupDelay, 175); Prefab.Toggle("Нет таймера на выход", ref MiscOptions.Disconnect); GUILayout.Space(5f); if (Prefab.Button("Отключится от сервера", 200f, 25f)) { Provider.disconnect(); } GUILayout.Space(5f); if (Prefab.Button("Убрать воду", 200f, 25f)) { if (MiscOptions.Altitude == 0f) { MiscOptions.Altitude = LevelLighting.seaLevel; } LevelLighting.seaLevel = ((LevelLighting.seaLevel == 0f) ? MiscOptions.Altitude : 0f); } GUILayout.Space(5f); if (Provider.cameraMode != ECameraMode.BOTH) { if (Prefab.Button("Включить 3 лицо", 200f, 25f)) { Provider.cameraMode = ECameraMode.BOTH; goto IL_218; } } if (Provider.cameraMode == ECameraMode.BOTH && Prefab.Button("Выключить 3 лицо", 200f, 25f)) { Provider.cameraMode = ECameraMode.VEHICLE; } IL_218: GUILayout.EndVertical(); GUILayout.BeginVertical(Array.Empty <GUILayoutOption>()); GUILayout.Label(string.Format("Метод краша сервера: {0}", MiscOptions.SCrashMethod), Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(2f); MiscOptions.SCrashMethod = (int)Prefab.Slider(1f, 3f, (float)MiscOptions.SCrashMethod, 175); Prefab.Toggle("Краш сервера", ref ServerCrashThread.ServerCrashEnabled); Prefab.Toggle("Предупреждать при Spy", ref MiscOptions.AlertOnSpy); GUILayout.Space(5f); Prefab.Toggle("Дальность поднятия в инвентаре", ref MiscOptions.IncreaseNearbyItemDistance); Prefab.Toggle("Быстрая покупка", ref MiscOptions.FastBuy); Prefab.Toggle("Быстрая продажа", ref MiscOptions.FastSell); if (MiscOptions.FastSell || MiscOptions.FastBuy) { GUILayout.Space(5f); GUILayout.Label("Количество: " + MiscOptions.FastSellCount, Prefab._TextStyle, Array.Empty <GUILayoutOption>()); GUILayout.Space(2f); MiscOptions.FastSellCount = (int)Prefab.Slider(1f, 20f, (float)MiscOptions.FastSellCount, 175); } GUILayout.Space(10f); if (Prefab.Button("Сменить HWID", 200f, 25f)) { byte[] array = new byte[20]; for (int i = 0; i < 20; i++) { array[i] = (byte)UnityEngine.Random.Range(0, 256); } MoreMiscTab.hwidfield.SetValue(null, array); } GUILayout.Space(10f); if (Prefab.Button("Отключить чит полностью", 200f, 25f)) { PlayerCoroutines.DisableAllVisuals(); OverrideManager.RemoveOverrides(); UnityEngine.Object.DestroyImmediate(abc.HookObject); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); }); }
// Token: 0x0600027F RID: 639 RVA: 0x00017050 File Offset: 0x00015250 public static void Tab() { Prefab.MenuArea(new Rect(0f, 0f, 325f, 406f), <Module> .smethod_5 <string>(3257898545u), delegate { GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(150f) }); VisualsTab.VisualTab(Names.All[0], ESPTarget.Players, delegate { Prefab.Toggle(Names.All[54], ref ESPOptions.FullName); Prefab.Toggle(Names.All[55], ref ESPOptions.ShowPlayerWeapon); Prefab.Toggle(Names.All[56], ref ESPOptions.ShowPlayerVehicle); }); VisualsTab.VisualTab(Names.All[1], ESPTarget.Zombies, null); VisualsTab.VisualTab(Names.All[2], ESPTarget.Vehicles, delegate { Prefab.Toggle(Names.All[58], ref ESPOptions.ShowVehicleFuel); Prefab.Toggle(Names.All[59], ref ESPOptions.ShowVehicleHealth); Prefab.Toggle(Names.All[60], ref ESPOptions.ShowVehicleLocked); Prefab.Toggle(Names.All[61], ref ESPOptions.FilterVehicleLocked); }); VisualsTab.VisualTab(Names.All[3], ESPTarget.Items, delegate { Prefab.Toggle(Names.All[62], ref ESPOptions.FilterItems); if (ESPOptions.FilterItems) { GUILayout.Space(5f); ItemUtilities.DrawFilterTab(ItemOptions.ItemESPOptions); } }); VisualsTab.VisualTab(Names.All[4], ESPTarget.Storage, null); VisualsTab.VisualTab(Names.All[5], ESPTarget.Beds, delegate { Prefab.Toggle(Names.All[63], ref ESPOptions.ShowClaimed); }); VisualsTab.VisualTab(Names.All[6], ESPTarget.Generators, delegate { Prefab.Toggle(Names.All[64], ref ESPOptions.ShowGeneratorFuel); Prefab.Toggle(Names.All[65], ref ESPOptions.ShowGeneratorPowered); }); VisualsTab.VisualTab(Names.All[7], ESPTarget.Sentries, delegate { Prefab.Toggle(Names.All[66], ref ESPOptions.ShowSentryItem); }); VisualsTab.VisualTab(Names.All[8], ESPTarget.ClaimFlags, null); VisualsTab.VisualTab(Names.All[9], ESPTarget.Animals, null); VisualsTab.VisualTab(Names.All[10], ESPTarget.Farm, null); VisualsTab.VisualTab("Ловушки", ESPTarget.Traps, null); VisualsTab.VisualTab("Аирдропы", ESPTarget.AirDrop, null); GUILayout.EndVertical(); }); Prefab.MenuArea(new Rect(330f, 0f, 281f, 140f), Names.All[40], delegate { Prefab.Toggle(Names.All[41], ref MirrorCameraOptions.Enabled); GUILayout.Space(5f); if (Prefab.Button(Names.All[42], 140f, 25f)) { MirrorCameraComponent.FixCam(); } }); Prefab.MenuArea(new Rect(330f, 146f, 281f, 260f), Names.All[43], delegate { if (Prefab.Toggle(Names.All[44], ref ESPOptions.Enabled) && !ESPOptions.Enabled) { for (int i = 0; i < ESPOptions.VisualOptions.Length; i++) { ESPOptions.VisualOptions[i].Glow = false; } abc.HookObject.GetComponent <ESPComponent>().OnGUI(); } Prefab.Toggle(Names.All[45], ref ESPOptions.TextStyle); Prefab.Toggle(Names.All[46], ref ESPOptions.ChamsEnabled); if (ESPOptions.ChamsEnabled) { GUILayout.Space(5f); ESPOptions.ChamsMode = Prefab.Arrows(200f, ESPOptions.ChamsMode, "Режим: " + ESPOptions.ChamsMode, 1); } Prefab.Toggle(Names.All[48], ref MiscOptions.NoRain); Prefab.Toggle(Names.All[49], ref MiscOptions.NoSnow); Prefab.Toggle(Names.All[50], ref MiscOptions.NightVision); Prefab.Toggle(Names.All[51], ref MiscOptions.Compass); Prefab.Toggle(Names.All[52], ref MiscOptions.GPS); Prefab.Toggle(Names.All[53], ref MiscOptions.ShowPlayersOnMap); Prefab.Toggle("Список игроков в ванише", ref ESPOptions.ShowVanishPlayers); }); }