Example #1
0
 public static void adder(Game1 game,Game1.gameState _currentState,int width,int height)
 {
     if (_currentState == Game1.gameState.MainMenuState)
     {
         game.Components.Clear();
         var settingsBlueFire = new ParticleSettings(300, new Color(100, 147, 237, 255), new Color(0, 1f, 1f, 0f), 200, 30, 1,
         (v, t) => Vector2.UnitY * -5 + Vector2.UnitX * 2,
         pos => pos + ParticleHelper.GetRandomVector() * 10, 2, 0.4f);
         var BlueFire = new ParticlesMgr(game, settingsBlueFire) { Pos = new Vector2((float)width*0.5f, (float)height*0.45f) };
         game.Components.Add(BlueFire);
     }
     if ((_currentState == Game1.gameState.Level2)||_currentState==Game1.gameState.Checkpause)
     {
         game.Components.Clear();
         for (int i = 0; i < 40; i++)
         {
             var settingsNeige = new ParticleSettings(2500 + i * 300, new Color(255, 255, 255), new Color(255, 255, 255), 10, 1000, 1,
                  (v, t) => Vector2.UnitY * 10 + Vector2.UnitX * ParticleHelper.GetRandomFloat(-10, 10),
                  pos => pos + ParticleHelper.GetRandomVector(),0.3f,0.3f);
             var Neige = new ParticlesMgr(game, settingsNeige) { Pos = new Vector2(ParticleHelper.GetRandomFloat(0, 1500), i * -100) };
             game.Components.Add(Neige);
         }
     }
     if (_currentState == Game1.gameState.SEU||_currentState==Game1.gameState.Editeur_mapVV||_currentState==Game1.gameState.Pause||_currentState==Game1.gameState.level_Pselect )
     {
         game.Components.Clear();
     }
 }
Example #2
0
 public static void adder_in_pause(Game1 game)
 {
     game.Components.Clear();
     var settingsBlueFire = new ParticleSettings(300, new Color(100, 147, 237, 255), new Color(0, 1f, 1f, 0f), 200, 30, 1,
     (v, t) => Vector2.UnitY * -5 + Vector2.UnitX * 2,
     pos => pos + ParticleHelper.GetRandomVector() * 10, 2, 0.4f);
     var BlueFire = new ParticlesMgr(game, settingsBlueFire) { Pos = new Vector2(640, 355) };
     game.Components.Add(BlueFire);
 }
Example #3
0
 public Particle(ParticlesMgr mgr)
 {
     _settings = mgr.Settings;
     _mgr = mgr;
 }