public void SetEnemies()
        {
            Levels e_levels = new Levels();
            List<Vector2> enemyPosition = e_levels.GetEnemyPositions();
            List<Vector2> enemyBoltPosition = e_levels.GetEnemyBoltPositions();
            //  List<Vector2> enemyBoltPosition = m_levels.SetEnemyBoltPosition();
            Enemy enemy;
            for (int i = 0; i < enemyPosition.Count; i++)
            {
            enemy = new Enemy();
            enemy.GetEnemyDamage();
            enemy.SetPosition(enemyPosition[i].X, enemyPosition[i].Y);
            m_enemy.Add(enemy);

            }

            EnemyBolt boltEnemy;
            for (int i = 0; i < enemyBoltPosition.Count; i++)
            {
            boltEnemy = new EnemyBolt();
            boltEnemy.SetPosition(enemyBoltPosition[i].X, enemyBoltPosition[i].Y);
            m_boltEnemy.Add(boltEnemy);
            }
        }