/// <summary>
 /// Initializes a new instance of the <see cref="PrioritizedTrigger"/> structure.
 /// </summary>
 /// <param name="trigger">The trigger being applied.</param>
 /// <param name="selector">The selector which caused the trigger to be applied.</param>
 /// <param name="priority">The trigger's priority.</param>
 /// <param name="index">The index of the trigger's rule set within its style sheet.</param>
 public PrioritizedTrigger(UvssTrigger trigger, UvssSelector selector, Int32 priority, Int32 index)
 {
     this.Trigger  = trigger;
     this.Selector = selector;
     this.Priority = priority;
     this.Index    = index;
 }
        /// <summary>
        /// Adds a trigger to the prioritizer.
        /// </summary>
        /// <param name="uv">The Ultraviolet context.</param>
        /// <param name="selector">The selector which caused this style to be considered.</param>
        /// <param name="navigationExpression">The navigation expression associated with the style.</param>
        /// <param name="trigger">The trigger to add to the prioritizer.</param>
        /// <param name="index">The index of the trigger's rule set within the style sheet.</param>
        public void Add(UltravioletContext uv, UvssSelector selector, NavigationExpression?navigationExpression, UvssTrigger trigger, Int32 index)
        {
            Contract.Require(uv, nameof(uv));

            var key      = new StyleKey(trigger.CanonicalName, navigationExpression);
            var priority = CalculatePriorityFromSelector(selector, false);

            PrioritizedTrigger existing;

            if (!triggers.TryGetValue(key, out existing))
            {
                triggers[key] = new PrioritizedTrigger(trigger, selector, priority, index);
            }
            else
            {
                var comparison = selector.ComparePriority(existing.Selector);
                if (comparison == 0 && index > existing.Index)
                {
                    comparison = 1;
                }

                if (comparison > 0 && (trigger.IsImportant || !existing.Trigger.IsImportant))
                {
                    triggers[key] = new PrioritizedTrigger(trigger, selector, priority, index);
                }
            }
        }
 /// <summary>
 /// Removes an item from the collection.
 /// </summary>
 /// <param name="trigger">The trigger to remove from the collection.</param>
 /// <returns><see langword="true"/> if the item was removed from the collection; otherwise, <see langword="false"/>.</returns>
 internal Boolean Remove(UvssTrigger trigger)
 {
     return(triggers.Remove(trigger));
 }
 /// <summary>
 /// Gets a value indicating whether the collection contains the specified item.
 /// </summary>
 /// <param name="trigger">The trigger to evaluate.</param>
 /// <returns><see langword="true"/> if the collection contains the specified item; otherwise, <see langword="false"/>.</returns>
 internal Boolean Contains(UvssTrigger trigger)
 {
     return(triggers.Contains(trigger));
 }
 /// <summary>
 /// Adds an item to the collection.
 /// </summary>
 /// <param name="trigger">The trigger to add to the collection.</param>
 internal void Add(UvssTrigger trigger)
 {
     triggers.Add(trigger);
 }