Example #1
0
        public void Log(string level, string module, string message)
        {
            int levelIndex;

            for (levelIndex = 0; levelIndex < levelCount && levels[levelIndex] != level; levelIndex++)
            {
            }
            var color = colors[levelIndex];

            var time    = DateTime.Now.ToString("HH:mm:ss.fff");
            var logLine = $"<color={color}>{level}</color> {time} [{module}] {message}";

            if (levelIndex >= consoleLevelIndex)
            {
                Debug.Log(logLine);
            }

            if (!initialized)
            {
                return;
            }

            for (int i = 0; i < relayTargetCount; i++)
            {
                if (levelIndex <= relayLevelIndices[i] && relayTargets[i])
                {
                    relayTargets[i].Log(level, module, name);
                }
            }
            if (levelIndex >= relayToGlobalLoggerLevelIndex)
            {
                globalLogger.Log(level, module, message);
            }

            if (levelIndex < textLevelIndex)
            {
                return;
            }

            AppendLine(logLine);

            var lines = logs.Split('\n');

            if (lines.Length > maxLines)
            {
                logs = "";
                for (int i = lines.Length - maxLines; i < lines.Length; i++)
                {
                    AppendLine(lines[i]);
                }
            }
            if (text != null)
            {
                text.text = logs;
            }
        }
Example #2
0
 private void Log(string level, string message)
 {
     if (logger != null)
     {
         logger.Log(level, $"{gameObject.name} ({Networking.GetOwner(gameObject).displayName})", message);
     }
     else
     {
         Debug.Log($"{level} [{gameObject.name} ({Networking.GetOwner(gameObject).displayName})] {message}");
     }
 }
Example #3
0
 private void Log(string level, string message)
 {
     if (logger != null)
     {
         logger.Log(level, gameObject.name, message);
     }
     else
     {
         Debug.Log($"{level} [{gameObject.name}] {message}");
     }
 }
        private void Log(string level, string message)
        {
            if (logger == null && useGlobalLogger)
            {
                logger = GameObject.Find("_USV_Global_Logger_").GetComponent <UdonLogger>();
            }

            if (logger != null)
            {
                logger.Log(level, gameObject.name, message);
            }
            else
            {
                Debug.Log($"{level} [{gameObject.name}] {message}");
            }
        }