public static void Serialize(Stream stream, GameRoomDataView instance)
        {
            int mask = 0;

            using (var bytes = new MemoryStream())
            {
                Int32Proxy.Serialize(bytes, instance.ConnectedPlayers);
                Int32Proxy.Serialize(bytes, instance.GameFlags);
                EnumProxy <GameModeType> .Serialize(bytes, instance.GameMode);

                if (instance.Guid != null)
                {
                    StringProxy.Serialize(bytes, instance.Guid);
                }
                else
                {
                    mask |= 1;
                }

                BooleanProxy.Serialize(bytes, instance.IsPasswordProtected);
                BooleanProxy.Serialize(bytes, instance.IsPermanentGame);
                Int32Proxy.Serialize(bytes, instance.KillLimit);
                ByteProxy.Serialize(bytes, instance.LevelMax);
                ByteProxy.Serialize(bytes, instance.LevelMin);
                Int32Proxy.Serialize(bytes, instance.MapID);

                if (instance.Name != null)
                {
                    StringProxy.Serialize(bytes, instance.Name);
                }
                else
                {
                    mask |= 2;
                }

                Int32Proxy.Serialize(bytes, instance.Number);
                Int32Proxy.Serialize(bytes, instance.PlayerLimit);

                if (instance.Server != null)
                {
                    ConnectionAddressViewProxy.Serialize(bytes, instance.Server);
                }
                else
                {
                    mask |= 4;
                }

                Int32Proxy.Serialize(bytes, instance.TimeLimit);
                Int32Proxy.Serialize(stream, ~mask);
                bytes.WriteTo(stream);
            }
        }
        public static GameRoomView Deserialize(Stream bytes)
        {
            int mask = Int32Proxy.Deserialize(bytes);
            var view = new GameRoomView();

            view.MapId  = Int32Proxy.Deserialize(bytes);
            view.Number = Int32Proxy.Deserialize(bytes);

            if ((mask & 1) != 0)
            {
                view.Server = ConnectionAddressViewProxy.Deserialize(bytes);
            }

            return(view);
        }
        public static void Serialize(Stream stream, GameRoomView instance)
        {
            int mask = 0;

            using (var bytes = new MemoryStream())
            {
                Int32Proxy.Serialize(bytes, instance.MapId);
                Int32Proxy.Serialize(bytes, instance.Number);

                if (instance.Server != null)
                {
                    ConnectionAddressViewProxy.Serialize(bytes, instance.Server);
                }
                else
                {
                    mask |= 1;
                }

                Int32Proxy.Serialize(stream, ~mask);
                bytes.WriteTo(stream);
            }
        }
        public static GameRoomDataView Deserialize(Stream bytes)
        {
            int mask = Int32Proxy.Deserialize(bytes);
            var view = new GameRoomDataView();

            view.ConnectedPlayers = Int32Proxy.Deserialize(bytes);
            view.GameFlags        = Int32Proxy.Deserialize(bytes);
            view.GameMode         = EnumProxy <GameModeType> .Deserialize(bytes);

            if ((mask & 1) != 0)
            {
                view.Guid = StringProxy.Deserialize(bytes);
            }

            view.IsPasswordProtected = BooleanProxy.Deserialize(bytes);
            view.IsPermanentGame     = BooleanProxy.Deserialize(bytes);
            view.KillLimit           = Int32Proxy.Deserialize(bytes);
            view.LevelMax            = ByteProxy.Deserialize(bytes);
            view.LevelMin            = ByteProxy.Deserialize(bytes);
            view.MapID = Int32Proxy.Deserialize(bytes);

            if ((mask & 2) != 0)
            {
                view.Name = StringProxy.Deserialize(bytes);
            }

            view.Number      = Int32Proxy.Deserialize(bytes);
            view.PlayerLimit = Int32Proxy.Deserialize(bytes);

            if ((mask & 4) != 0)
            {
                view.Server = ConnectionAddressViewProxy.Deserialize(bytes);
            }

            view.TimeLimit = Int32Proxy.Deserialize(bytes);
            return(view);
        }