Example #1
0
        public ctl3DView()
        {
            InitializeComponent();
            //Visible = false;
            //SetupSceneTree();
            m_modelAnimTmr = null;
            m_camera = new GLCamera();
            m_axisCam = new GLCamera();
            ResetCameraView();
            m_isectnormal = new Engine3D.Vector3d();

            mainViewSplitContainer.Panel1Collapsed = true;

            UVDLPApp.Instance().m_undoer.AsociateUndoButton(buttUndo);
            UVDLPApp.Instance().m_undoer.AsociateRedoButton(buttRedo);

            //glControl1. = new GraphicsMode(GraphicsMode.Default.ColorFormat, GraphicsMode.Default.Depth, 8);
            gr2d = UVDLPApp.Instance().m_2d_graphics;
            ctlBgndList = new List<ctlBgnd>();
            guiconf = UVDLPApp.Instance().m_gui_config; // set from the main program GUIConfig
            guiconf.TopLevelControl = mainViewSplitContainer.Panel2;
            UpdateButtonList();
            RearrangeGui(); // once the GUIConfig is loaded from the plugins and from the main GUIConfig, the screen is re-arranged

            // toplevel controls must point to this

            glControl1.PaintCallback += new ctlGL.delPaint(DisplayFunc);

            m_sliceTex = -1;
            RegisterCallbacks();

            UVDLPApp.Instance().m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
            UVDLPApp.Instance().AppEvent += new AppEventDelegate(AppEventDel);
        }
 private UVDLPApp()
 {
     m_supportmode = eSupportEditMode.eNone;
     SceneFileName = "";
     m_callbackhandler = new CallbackHandler();
     m_appconfig = new AppConfig();
     m_printerinfo = new MachineConfig();
     m_buildparms = new SliceBuildConfig();
     m_deviceinterface = new DeviceInterface();
     m_buildmgr = new BuildManager();
     m_slicer = new Slicer();
     m_slicer.m_slicemethod = Slicer.eSliceMethod.eNormalCount;// configure the slicer to user the new normal count - Thanks Shai!!!
     m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
     //m_dispmgr = DisplayManager.Instance(); // initialize the singleton for early event app binding
     //m_flexslice = new FlexSlice();
     m_gcode = new GCodeFile(""); // create a blank gcode to start with
     m_supportconfig = new SupportConfig();
     m_supportgenerator = new SupportGenerator();
     m_supportgenerator.SupportEvent+= new SupportGeneratorEvent(SupEvent);
     CSG.Instance().CSGEvent += new CSG.CSGEventDel(CSGEvent);
     m_proj_cmd_lst = new prjcmdlst();
     m_plugins = new List<PluginEntry>(); // list of user plug-ins
     m_pluginstates =  PluginStates.Instance(); // initialize the plugin state singleton
     m_undoer = new Undoer();
     m_2d_graphics = new C2DGraphics();
     m_gui_config = new GuiConfigManager();
     m_AuxBuildCmds = AuxBuildCmds.Instance(); // make sure the singleton doesn't go away...
     m_sequencemanager = SequenceManager.Instance();
     m_exporter = new frmExport();
     m_exporter.RegisterExporter(new B9JExporter());
 }