Example #1
0
 public GuiConfig()
 {
     BgndDecorList = new List<DecorItem>();
     FgndDecorList = new List<DecorItem>();
     Controls = new Dictionary<string, ctlUserPanel>();
     Buttons = new Dictionary<string, ctlImageButton>();
     ControlStyles = new Dictionary<string, ControlStyle>();
     Res = global::UV_DLP_3D_Printer.Properties.Resources.ResourceManager;
     Plugin = null;
     DefaultButtonStyle = new ButtonStyle();
     DefaultButtonStyle.Name = "DefaultButton";
     DefaultButtonStyle.SetDefault();
     DefaultControlStyle = new ControlStyle();
     DefaultControlStyle.Name = "DefaultControl";
     DefaultControlStyle.SetDefault();
     ControlStyles[DefaultButtonStyle.Name] = DefaultButtonStyle;
     ControlStyles[DefaultControlStyle.Name] = DefaultControlStyle;
 }
Example #2
0
        void HandleButtonStyle(XmlNode xnode)
        {
            string name = GetStrParam(xnode, "name", "DefaultButton");
            ButtonStyle bt = GetButtonStyle(name);
            if (bt == null)
            {
                bt = new ButtonStyle();
                bt.Name = name;
                ControlStyles[name] = bt;
                bt.SetDefault();
            }
            UpdateStyle(xnode, bt);
            bt.CheckedColor = GetColorParam(xnode, "checkcolor", bt.CheckedColor);
            bt.HoverColor = GetColorParam(xnode, "hovercolor", bt.HoverColor);
            bt.PressedColor = GetColorParam(xnode, "presscolor", bt.PressedColor);
            bt.SubImgCount = GetIntParam(xnode, "nimages", bt.SubImgCount);
            bt.BackImage = GetStrParam(xnode, "backimage", bt.BackImage);
            bt.CheckedImage = GetStrParam(xnode, "checkimage", bt.CheckedImage);
            bt.DisabledColor = GetColorParam(xnode, "disablecolor", bt.DisabledColor);

            if (name == "DefaultButton")
            {
                foreach (KeyValuePair<String, ctlImageButton> pair in Buttons)
                {
                    ctlImageButton butt = pair.Value;
                    butt.ApplyStyle(DefaultButtonStyle);
                }
            }
        }
        void GLPaint1(C2DGraphics gr, ButtonStyle stl)
        {
            if (Enabled == false)
            {
                gr.SetColor(stl.DisabledColor);
            }
            else
            {
                switch (mCtlState)
                {
                    case CtlState.Hover:
                        if (Checked)
                            gr.SetColor(stl.CheckedColor);
                        else
                            gr.SetColor(stl.HoverColor);
                        break;

                    case CtlState.Normal:
                        if (Checked)
                            gr.SetColor(stl.CheckedColor);
                        else
                            gr.SetColor(stl.ForeColor);
                        break;

                    case CtlState.Pressed:
                        gr.SetColor(stl.PressedColor);
                        break;
                }
            }

            if (mCtlState == CtlState.Hover)
            {
                float scx = (float)Width / 16f;
                float scy = (float)Height / 16f;
                gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, -scx, -scy, Width + 2f * scx, Height + 2f * scy);
            }
            else
            {
                gr.Image(mGLImageCach, 0, 0, mGLImageCach.w, mGLImageCach.h, 0, 0, Width, Height);
            }
        }