public void usdiUnload() { if (!m_ctx) { return; } usdiWaitAsyncUpdateTask(); m_asyncUpdate = null; int c = m_schemas.Count; for (int i = 0; i < c; ++i) { m_schemas[i].usdiOnUnload(); } m_schemas.Clear(); m_schemaLUT.Clear(); usdi.usdiDestroyContext(m_ctx); m_ctx = default(usdi.Context); usdiLog("usdiStream: unloaded " + m_path.GetFullPath()); }
public bool usdiLoad(string path) { usdiUnload(); m_path = path; m_ctx = usdi.usdiCreateContext(); usdiApplyImportConfig(); if (!usdi.usdiOpen(m_ctx, Application.streamingAssetsPath + "/" + m_path)) { usdi.usdiDestroyContext(m_ctx); m_ctx = default(usdi.Context); usdiLog("usdiStream: failed to load " + m_path); return(false); } m_updater = new usdiStreamUpdater(m_ctx, this); m_updater.ConstructScene(); m_updater.OnLoad(); //usdiCreateNodeRecursive(GetComponent<Transform>(), usdi.usdiGetRoot(m_ctx), // (e, schema) => { // m_elements.Add(e); // //m_updator.Add(schema, e.gameObject); // }); usdiAsyncUpdate(m_time); usdiUpdate(m_time); usdiLog("usdiStream: loaded " + m_path); return(true); }
bool usdiLoad(DataPath path) { usdiUnload(); m_path = path; m_path.readOnly = true; m_ctx = usdi.usdiCreateContext(); var fullpath = m_path.GetFullPath(); if (!usdi.usdiOpen(m_ctx, fullpath)) { usdi.usdiDestroyContext(m_ctx); m_ctx = default(usdi.Context); usdiLog("usdiStream: failed to load " + fullpath); return(false); } // apply variant selections if (usdiApplyVarianceSelections()) { usdi.usdiRebuildSchemaTree(m_ctx); } usdiApplyImportConfig(true); usdiConstructTrees(); // fill sample data with initial time m_requestForceUpdate = true; usdiAsyncUpdate(m_time); usdiUpdate(m_time); usdiLog("usdiStream: loaded " + fullpath); return(true); }
public bool BeginCapture() { if (m_recording) { Debug.Log("usdiExporter: already started"); return(false); } // create context and open archive m_ctx = usdi.usdiCreateContext(); if (!usdi.usdiCreateStage(m_ctx, m_outputPath)) { Debug.Log("usdiExporter: failed to create " + m_outputPath); usdi.usdiDestroyContext(m_ctx); m_ctx = default(usdi.Context); return(false); } ApplyExportConfig(); // create capturers ConstructCaptureTree(); m_recording = true; //m_time = m_conf.startTime; m_frameCount = 0; Debug.Log("usdiExporter: start " + m_outputPath); return(true); }
public void EndCapture() { if (!m_recording) { return; } FlushUSD(); m_capturers.Clear(); usdi.usdiDestroyContext(m_ctx); // flush archive m_ctx = default(usdi.Context); m_recording = false; m_time = 0.0f; m_frameCount = 0; Debug.Log("usdiExporter: end: " + m_outputPath); }
public void usdiUnload() { if (m_ctx) { usdiWaitAsyncUpdateTask(); m_asyncUpdate = null; int c = m_elements.Count; for (int i = 0; i < c; ++i) { m_elements[i].usdiOnUnload(); } m_updater.OnUnload(); m_updater = null; usdi.usdiDestroyContext(m_ctx); m_ctx = default(usdi.Context); usdiLog("usdiStream: unloaded " + m_path); } }
private static extern IntPtr _Ctor(usdi.Context usd, usdiStream stream);
public usdiStreamUpdater(usdi.Context usd, usdiStream stream) { m_rep = _Ctor(usd, stream); }
public usdiStreamUpdaterM(usdi.Context usd, usdiStream stream) { m_trans = stream.GetComponent <Transform>(); }
public abstract void CreateUSDObject(usdi.Context ctx, usdi.Schema parent);