private IEnumerator act_debug() { int target_id = MissileManager.Instance.registTarget(update_time_); MissileManager.Instance.setTargetRadius(target_id, 1f /* radius */); { var pos = new Vector3(0f, 0f, 10f); MissileManager.Instance.updateTarget(target_id, ref pos); } for (;;) { var lpos = new Vector3(0f, 0f, -40f); var rot = Quaternion.Euler(0f, -30f, 0f); MissileManager.Instance.spawn(ref lpos, ref rot, target_id, update_time_); for (var i = new Utility.WaitForSeconds(2f, update_time_); !i.end(update_time_);) { var pos = new Vector3(100f, 0f, 10f); MissileManager.Instance.updateTarget(target_id, ref pos); MissileManager.Instance.checkHitAndClear(target_id); yield return(null); } } }
public IEnumerator auto_play() { for (;;) { float time = MyRandom.Range(0.5f, 1f); float dir = (float)((int)MyRandom.Range(0f, 8f)) * Mathf.PI * 0.25f; for (var i = new Utility.WaitForSeconds(time, update_time_); !i.end(update_time_);) { autoplay_buttons_[(int)InputManager.Button.Horizontal] = (int)(Mathf.Cos(dir) * 128f); autoplay_buttons_[(int)InputManager.Button.Vertical] = (int)(Mathf.Sin(dir) * 128f); if (MyRandom.ProbabilityForSecond(1f, SystemManager.Instance.getDT())) { autoplay_buttons_[(int)InputManager.Button.Fire] = 0; } else { autoplay_buttons_[(int)InputManager.Button.Fire] = 1; } if (MyRandom.ProbabilityForSecond(0.6f, SystemManager.Instance.getDT())) { autoplay_buttons_[(int)InputManager.Button.Roll] = MyRandom.Range(-1, 2); } yield return(null); if (hit_wall_) { break; } } } }
private IEnumerator act() { for (;;) { yield return null; var pos = new Vector3(MyRandom.Range(-15f, 15f), MyRandom.Range(-15f, 15f), -10f); Enemy.create(ref pos, ref CV.QuaternionIdentity, Enemy.Type.Zako); // for (var i = Utility.WaitForSeconds(0.20f, update_time_); i.MoveNext();) { yield return null; } for (var i = new Utility.WaitForSeconds(0.2f, update_time_); !i.end(update_time_);) { yield return null; } } }
public IEnumerator dragon_act() { for (;;) { while (rigidbody_.transform_.position_.y < 0f) { rigidbody_.addRelativeForceZ(20f); var target = new Vector3(0f, 0f, 0f); rigidbody_.addTargetTorque(ref target, 20f); yield return(null); } for (var i = new Utility.WaitForSeconds(4f, update_time_); !i.end(update_time_);) { rigidbody_.addSpringForceY(8f, 2f); rigidbody_.addRelativeTorqueZ(25f); var target = Player.Instance.rigidbody_.transform_.position_; rigidbody_.addSpringTorque(ref target, 20f); yield return(null); } for (var i = new Utility.WaitForSeconds(4f, update_time_); !i.end(update_time_);) { rigidbody_.addSpringForceY(8f, 2f); var target = Player.Instance.rigidbody_.transform_.position_; rigidbody_.addSpringTorque(ref target, 20f); yield return(null); } for (var i = new Utility.WaitForSeconds(4f, update_time_); !i.end(update_time_);) { rigidbody_.addSpringForceY(4f, 3f); // rigidbody_.addRelativeForceX(5f); var target = Player.Instance.rigidbody_.transform_.position_; rigidbody_.addSpringTorque(ref target, 20f); yield return(null); } for (var i = new Utility.WaitForSeconds(1f, update_time_); !i.end(update_time_);) { rigidbody_.addRelativeForceZ(20f); var target = new Vector3(0f, 20f, 0f); rigidbody_.addTargetTorque(ref target, 10f); yield return(null); } for (var i = new Utility.WaitForSeconds(4f, update_time_); !i.end(update_time_);) { rigidbody_.addRelativeForceZ(40f); var target = new Vector3(0f, -20f, 0f); rigidbody_.addTargetTorque(ref target, 20f); yield return(null); } yield return(null); } }
private IEnumerator act() { for (;;) { yield return(null); var pos = new Vector3(MyRandom.Range(-15f, 15f), MyRandom.Range(-15f, 15f), -10f); Enemy.create(ref pos, ref CV.QuaternionIdentity, Enemy.Type.Zako); // for (var i = Utility.WaitForSeconds(0.20f, update_time_); i.MoveNext();) { yield return null; } for (var i = new Utility.WaitForSeconds(0.2f, update_time_); !i.end(update_time_);) { yield return(null); } } }
public IEnumerator zako2_act() { rigidbody_.setDamper(2f); rigidbody_.setRotateDamper(20f); target_position_.x = MyRandom.Range(-5f, 5f); target_position_.y = MyRandom.Range(-5f, 5f); yield return(null); for (var i = new Utility.WaitForSeconds(2.2f, update_time_); !i.end(update_time_);) { rigidbody_.addForceZ(-160f); rigidbody_.addSpringForceXY(target_position_.x, target_position_.y, 2f); yield return(null); } var sec = MyRandom.Range(3f, 5f); var fired_time = update_time_; var move_force = new Vector3(-target_position_.x, -target_position_.y, 0f); move_force.Normalize(); move_force = Quaternion.Euler(0f, 0f, MyRandom.Range(-45f, 45f)) * move_force * 4f; for (var i = new Utility.WaitForSeconds(sec, update_time_); !i.end(update_time_);) { rigidbody_.addTargetTorque(ref Player.Instance.rigidbody_.transform_.position_, 100f); rigidbody_.addForce(ref move_force); var target = Player.Instance.rigidbody_.transform_.position_; if (update_time_ - fired_time > 0.4f) { EnemyBullet.create(ref rigidbody_.transform_.position_, ref target, 50f /* speed */, update_time_); fired_time = update_time_; } yield return(null); } for (var i = new Utility.WaitForSeconds(4f, update_time_); !i.end(update_time_);) { rigidbody_.addOrientTorque(ref CV.Vector3Back, 100f); rigidbody_.addForceZ(-80f); yield return(null); } destroy(); }
public IEnumerator zako_act() { rigidbody_.setDamper(2f); rigidbody_.setRotateDamper(4f); yield return(null); for (var i = new Utility.WaitForSeconds(0.8f, update_time_); !i.end(update_time_);) { rigidbody_.addSpringTorque(ref Player.Instance.rigidbody_.transform_.position_, 3f); rigidbody_.addSpringForceY(4f /* target_y */, 4f /* ratio */); yield return(null); } WaterSurface.Instance.makeBump(ref rigidbody_.transform_.position_, 1f /* value */, 1f /* size */); for (var i = new Utility.WaitForSeconds(1f, update_time_); !i.end(update_time_);) { rigidbody_.addSpringTorque(ref Player.Instance.rigidbody_.transform_.position_, 3f); rigidbody_.addSpringForceY(4f /* target_y */, 4f /* ratio */); if (MyRandom.Probability(0.1f)) { WaterSplash.Instance.spawn(ref rigidbody_.transform_.position_, ref CV.Vector3Zero, update_time_ - 0.2f); } yield return(null); } for (var i = new Utility.WaitForSeconds(10f, update_time_); !i.end(update_time_);) { var pos = Player.Instance.rigidbody_.transform_.position_; // pos.y -= 1f; rigidbody_.addSpringTorque(ref pos, 8f); rigidbody_.addSpringForceY(4f /* target_y */, 4f /* ratio */); if (MyRandom.Probability(0.04f)) { EnemyBullet.create(ref rigidbody_.transform_.position_, ref rigidbody_.transform_.rotation_, 60f /* speed */, update_time_); } yield return(null); } for (var i = new Utility.WaitForSeconds(3f, update_time_); !i.end(update_time_);) { rigidbody_.addHorizontalStableTorque(8f /* torque_level */); rigidbody_.addRelativeForceZ(80f); yield return(null); } destroy(); }
public IEnumerator zako_act() { rigidbody_.setDamper(2f); rigidbody_.setRotateDamper(2f); target_position_.x = MyRandom.Range(-20f, 20); target_position_.y = MyRandom.Range(-20f, 20); rigidbody_.addForceZ(40f); yield return(null); // for (var i = Utility.WaitForSeconds(10f, update_time_); i.MoveNext();) { for (var i = new Utility.WaitForSeconds(10f, update_time_); !i.end(update_time_);) { rigidbody_.addForceX(target_position_.x - rigidbody_.transform_.position_.x * 2f); rigidbody_.addForceY(target_position_.y - rigidbody_.transform_.position_.y * 2f); rigidbody_.addForceZ(10f); rigidbody_.addTorqueZ(-rigidbody_.velocity_.x * 1f); if (MyRandom.ProbabilityForSecond(1.5f, SystemManager.Instance.getDT())) { var pos = Player.Instance.rigidbody_.transform_.position_; pos.z += MyRandom.Range(-10f, 10f); EnemyBullet.create(ref rigidbody_.transform_.position_, ref pos, 50f /* speed */, update_time_); } if (phase_ == Phase.Dying) { // for (var j = Utility.WaitForSeconds(0.1f, update_time_); j.MoveNext();) { for (var j = new Utility.WaitForSeconds(0.1f, update_time_); j.end(update_time_);) { yield return(null); } break; } yield return(null); } destroy(); }
private IEnumerator act() { // SystemManager.Instance.registBgm(DrawBuffer.BGM.Battle); { var position = new Vector3(0f, -10f, 0f); var rotation = Quaternion.Euler(-90f, 0f, 0f); Enemy.create(Enemy.Type.Dragon, ref position, ref rotation); } for (;;) { { var position = new Vector3(MyRandom.Range(-10f, 10f), -10f, MyRandom.Range(-10f, 10f)); var rotation = Quaternion.Euler(-90f, 0f, 0f); Enemy.create(Enemy.Type.Zako, ref position, ref rotation); } for (var i = new Utility.WaitForSeconds(MyRandom.Range(1f, 3f), update_time_); !i.end(update_time_);) { yield return(null); } yield return(null); } }
public IEnumerator auto_play() { for (;;) { float time = MyRandom.Range(0.5f, 1f); float dir = (float)((int)MyRandom.Range(0f, 8f)) * Mathf.PI * 0.25f; for (var i = new Utility.WaitForSeconds(time, update_time_); !i.end(update_time_);) { autoplay_buttons_[(int)InputManager.Button.Horizontal] = (int)(Mathf.Cos(dir)*128f); autoplay_buttons_[(int)InputManager.Button.Vertical] = (int)(Mathf.Sin(dir)*128f); if (MyRandom.ProbabilityForSecond(1f, SystemManager.Instance.getDT())) { autoplay_buttons_[(int)InputManager.Button.Fire] = 0; } else { autoplay_buttons_[(int)InputManager.Button.Fire] = 1; } if (MyRandom.ProbabilityForSecond(0.6f, SystemManager.Instance.getDT())) { autoplay_buttons_[(int)InputManager.Button.Roll] = MyRandom.Range(-1, 2); } yield return null; if (hit_wall_) { break; } } } }
public IEnumerator zako_act() { rigidbody_.setDamper(2f); rigidbody_.setRotateDamper(2f); target_position_.x = MyRandom.Range(-20f, 20); target_position_.y = MyRandom.Range(-20f, 20); rigidbody_.addForceZ(40f); yield return null; // for (var i = Utility.WaitForSeconds(10f, update_time_); i.MoveNext();) { for (var i = new Utility.WaitForSeconds(10f, update_time_); !i.end(update_time_);) { rigidbody_.addForceX(target_position_.x - rigidbody_.transform_.position_.x * 2f); rigidbody_.addForceY(target_position_.y - rigidbody_.transform_.position_.y * 2f); rigidbody_.addForceZ(10f); rigidbody_.addTorqueZ(-rigidbody_.velocity_.x * 1f); if (MyRandom.ProbabilityForSecond(1.5f, SystemManager.Instance.getDT())) { var pos = Player.Instance.rigidbody_.transform_.position_; pos.z += MyRandom.Range(-10f, 10f); EnemyBullet.create(ref rigidbody_.transform_.position_, ref pos, 50f /* speed */, update_time_); } if (phase_ == Phase.Dying) { // for (var j = Utility.WaitForSeconds(0.1f, update_time_); j.MoveNext();) { for (var j = new Utility.WaitForSeconds(0.1f, update_time_); j.end(update_time_);) { yield return null; } break; } yield return null; } destroy(); }
private IEnumerator unitychan_act() { float wait_sec; for (;;) { wait_sec = MyRandom.Range(5f, 15f); for (var i = new Utility.WaitForSeconds(wait_sec, update_time_); !i.end(update_time_);) { yield return null; } unitychan_height_ratio_ = 4f/128f; for (unitychan_width_ratio_ = 0f; unitychan_width_ratio_ < 1f; unitychan_width_ratio_ += 8f * current_dt_) { yield return null; } unitychan_width_ratio_ = 1f; for (; unitychan_height_ratio_ < 1f; unitychan_height_ratio_ += 8f * current_dt_) { yield return null; } unitychan_height_ratio_ = 1f; DrawBuffer.SE voice = DrawBuffer.SE.VoiceIkuyo; switch (MyRandom.Range(0, 5)) { case 0: voice = DrawBuffer.SE.VoiceIkuyo; unitychan_kind_ = MySprite.Kind.UnityChanLaugh; break; case 1: voice = DrawBuffer.SE.VoiceUwaa; unitychan_kind_ = MySprite.Kind.UnityChanOuch; break; case 2: voice = DrawBuffer.SE.VoiceSorosoro; unitychan_kind_ = MySprite.Kind.UnityChanLaugh; break; case 3: voice = DrawBuffer.SE.VoiceOtoto; unitychan_kind_ = MySprite.Kind.UnityChanGrin; break; case 4: voice = DrawBuffer.SE.VoiceYoshi; unitychan_kind_ = MySprite.Kind.UnityChanGrin; break; } SystemManager.Instance.registSound(voice); wait_sec = MyRandom.Range(2f, 3f); for (var i = new Utility.WaitForSeconds(wait_sec, update_time_); !i.end(update_time_);) { yield return null; } for (; unitychan_height_ratio_ > 4f/128f; unitychan_height_ratio_ -= 8f * current_dt_) { yield return null; } unitychan_height_ratio_ = 4f/128f; for (; unitychan_width_ratio_ > 0f; unitychan_width_ratio_ -= 8f * current_dt_) { yield return null; } unitychan_width_ratio_ = 0f; } }
private IEnumerator unitychan_act() { float wait_sec; for (;;) { wait_sec = MyRandom.Range(5f, 15f); for (var i = new Utility.WaitForSeconds(wait_sec, update_time_); !i.end(update_time_);) { yield return(null); } unitychan_height_ratio_ = 4f / 128f; for (unitychan_width_ratio_ = 0f; unitychan_width_ratio_ < 1f; unitychan_width_ratio_ += 8f * current_dt_) { yield return(null); } unitychan_width_ratio_ = 1f; for (; unitychan_height_ratio_ < 1f; unitychan_height_ratio_ += 8f * current_dt_) { yield return(null); } unitychan_height_ratio_ = 1f; DrawBuffer.SE voice = DrawBuffer.SE.VoiceIkuyo; switch (MyRandom.Range(0, 5)) { case 0: voice = DrawBuffer.SE.VoiceIkuyo; unitychan_kind_ = MySprite.Kind.UnityChanLaugh; break; case 1: voice = DrawBuffer.SE.VoiceUwaa; unitychan_kind_ = MySprite.Kind.UnityChanOuch; break; case 2: voice = DrawBuffer.SE.VoiceSorosoro; unitychan_kind_ = MySprite.Kind.UnityChanLaugh; break; case 3: voice = DrawBuffer.SE.VoiceOtoto; unitychan_kind_ = MySprite.Kind.UnityChanGrin; break; case 4: voice = DrawBuffer.SE.VoiceYoshi; unitychan_kind_ = MySprite.Kind.UnityChanGrin; break; } SystemManager.Instance.registSound(voice); wait_sec = MyRandom.Range(2f, 3f); for (var i = new Utility.WaitForSeconds(wait_sec, update_time_); !i.end(update_time_);) { yield return(null); } for (; unitychan_height_ratio_ > 4f / 128f; unitychan_height_ratio_ -= 8f * current_dt_) { yield return(null); } unitychan_height_ratio_ = 4f / 128f; for (; unitychan_width_ratio_ > 0f; unitychan_width_ratio_ -= 8f * current_dt_) { yield return(null); } unitychan_width_ratio_ = 0f; } }
public IEnumerator dragon_act() { double charge_start = update_time_; rigidbody_.setDamper(2f); while (dragon_.mode_ == Dragon.Mode.Attack) { // for (var i = new Utility.WaitForSeconds(30f, update_time_); !i.end(update_time_);) { { { var target = Player.Instance.rigidbody_.transform_.position_ + new Vector3(0f, 0f, 20f); limit_target(ref target, 4f); rigidbody_.addTargetTorque(ref target, 50f /* torque_level */, -1f /* max_level */); rigidbody_.addForwardForce(40f); rigidbody_.addLocalTorqueZ(60f); } if (update_time_ - charge_start < 4f) { dragon_.is_charging_ = true; } else { // dragon_.is_charging_ = false; double fired_time = 0; for (var w = new Utility.WaitForSeconds(4f, update_time_); !w.end(update_time_);) { var target = Player.Instance.rigidbody_.transform_.position_; rigidbody_.addTargetTorque(ref target, 50f /* torque_level */, -1f /* max_level */); if (update_time_ - fired_time > 0.2f) { var muzzle_pos = rigidbody_.transform_.transformPosition(ref MUZZLE_OFFSET); SystemManager.Instance.registSound(DrawBuffer.SE.Missile); EnemyBullet.create(ref muzzle_pos, ref rigidbody_.transform_.rotation_, 50f /* speed */, 2f /* width */, 20f /* length */, update_time_); fired_time = update_time_; } yield return(null); } charge_start = update_time_; } yield return(null); } yield return(null); } for (var i = new Utility.WaitForSeconds(2f, update_time_); !i.end(update_time_);) { rigidbody_.addOrientTorque(ref CV.Vector3Forward, 50f /* torque_level */); rigidbody_.addLocalTorqueZ(60f); rigidbody_.addSpringForceZ(-9f, 0.5f /* ratio */); yield return(null); } rigidbody_.setDamper(8f); { double back_and_force_time = update_time_ + 5f; double fire_time = update_time_ + 1f; while (dragon_.mode_ == Dragon.Mode.Chase) { rigidbody_.addOrientTorque(ref CV.Vector3Forward, 50f /* torque_level */); float phase = Mathf.Repeat((float)update_time_ * 1f, Mathf.PI * 2f); rigidbody_.addLocalTorqueZ(-7f); rigidbody_.addSpringForceXY(Mathf.Cos(phase) * 8f, Mathf.Sin(phase) * 8f, 8f /* ratio */); float target_z = -5f; if (update_time_ - back_and_force_time > 0f) { float p = -40f + Mathf.PerlinNoise(Mathf.Repeat((float)update_time_ * 0.1f, 1f), 0f) * 120f; target_z += p; } rigidbody_.addSpringForceZ(target_z, 20f /* ratio */); if (update_time_ - fire_time > 0f) { if (Player.Instance.rigidbody_.transform_.position_.z > rigidbody_.transform_.position_.z) { SystemManager.Instance.registSound(DrawBuffer.SE.Missile); var muzzle_pos = rigidbody_.transform_.transformPosition(ref MUZZLE_OFFSET); EnemyBullet.create(ref muzzle_pos, ref CV.QuaternionIdentity, 50f /* speed */, 2f /* width */, 20f /* length */, update_time_); } fire_time = update_time_ + 0.2f + Mathf.PerlinNoise(Mathf.Repeat((float)update_time_, 1f), 0f) * 0.5f; } dragon_.addTubeTorque(1f /* power */); yield return(null); } } while (dragon_.mode_ == Dragon.Mode.Farewell) { rigidbody_.addForceZ(-100f); yield return(null); } { for (var w = new Utility.WaitForSeconds(2f, update_time_); !w.end(update_time_);) { yield return(null); } var pos = Player.Instance.rigidbody_.transform_.position_ + new Vector3(0f, 20f, 10f); var rot = Quaternion.Euler(90f, 0f, 0f); reset(ref pos, ref rot); yield return(null); for (var w = new Utility.WaitForSeconds(0.5f, update_time_); !w.end(update_time_);) { rigidbody_.addForwardForce(100f /* force */); rigidbody_.addLocalTorqueZ(10f); yield return(null); } SystemManager.Instance.registBgm(DrawBuffer.BGM.Stop); SystemManager.Instance.setBulletTime(true); for (var w = new Utility.WaitForSeconds(0.5f, update_time_); !w.end(update_time_);) { rigidbody_.addForwardForce(100f /* force */); rigidbody_.addLocalTorqueZ(10f); yield return(null); } for (var w = new Utility.WaitForSeconds(3f, update_time_); !w.end(update_time_);) { var target = new Vector3(0f, 0f, 15f + Player.Instance.rigidbody_.transform_.position_.z); rigidbody_.addTargetTorque(ref target, 25f /* torque_level */, -1f /* max_level */); rigidbody_.addLocalTorqueZ(-40f); rigidbody_.addForwardForce(200f /* force */); yield return(null); } SystemManager.Instance.setBulletTime(false); for (var w = new Utility.WaitForSeconds(30f, update_time_); !w.end(update_time_);) { rigidbody_.addForwardForce(100f /* force */); rigidbody_.addForceZ(-300f /* force */); yield return(null); } } for (;;) { yield return(null); } }
private IEnumerator act() { game_phase_ = GamePhase.Title; Player.Instance.setPhaseTitle(); Player.Instance.setPositionXY(0f, -27f); SystemManager.Instance.registBgm(DrawBuffer.BGM.Stop); SystemManager.Instance.registMotion(DrawBuffer.Motion.Play); SystemManager.Instance.setFlowSpeed(0f); SystemManager.Instance.setSubjective(true); for (var w = new Utility.WaitForSeconds(4f, update_time_); !w.end(update_time_);) { yield return(null); } Notice notice; { notice = Notice.create(-400f, 400f, MySprite.Kind.GamePadPress, MySprite.Type.Full, false /* blink */); } var leave_time_start = update_time_; while (game_phase_ == GamePhase.Title) { bool exit_title = false; var elapsed_time = update_time_ - leave_time_start; if (InputManager.Instance.getButton(InputManager.Button.Fire) > 0) { exit_title = true; replay_manager_.startRecording(update_time_); replay_mode_ = false; } else { if (replay_manager_.hasRecorded()) { bool start_replay = false; if (replay_mode_) { if (elapsed_time > 1f) { start_replay = true; } } else { if (elapsed_time > 30f) { start_replay = true; replay_mode_ = true; } } if (start_replay) { exit_title = true; SystemManager.Instance.setSubjective(false); replay_manager_.startPlaying(update_time_, Player.Instance); } } } if (exit_title) { game_phase_ = GamePhase.Game; SystemManager.Instance.registSound(DrawBuffer.SE.Missile); SystemManager.Instance.registMotion(DrawBuffer.Motion.GoodLuck); } yield return(null); } notice.destroy(); MyRandom.setSeed(123456789u); for (var w = new Utility.WaitForSeconds(1.5f, update_time_); !w.end(update_time_);) { yield return(null); } Player.Instance.setPhaseStart(); SystemManager.Instance.registBgm(DrawBuffer.BGM.Battle); for (var w = new Utility.WaitForSeconds(4f, update_time_); !w.end(update_time_);) { yield return(null); } Notice.create(0f, 0f, update_time_ + 3f, MySprite.Kind.GamePadPress, MySprite.Type.Full, true /* blink */); for (var w = new Utility.WaitForSeconds(1f, update_time_); !w.end(update_time_);) { yield return(null); } Player.Instance.setPhaseBattle(); SystemManager.Instance.setFlowSpeed(-100f); while (TubeScroller.Instance.getDistance() < 100f) { yield return(null); } for (var j = 0; j < 4; ++j) { for (var w = new Utility.WaitForSeconds(2f, update_time_); !w.end(update_time_);) { yield return(null); } for (var i = 0; i < 4; ++i) { for (var w = new Utility.WaitForSeconds(0.5f, update_time_); !w.end(update_time_);) { yield return(null); } Enemy.create(Enemy.Type.Zako2); } if (j == 1) { Notice.create(-200f, 200f, update_time_ + 3f, MySprite.Kind.GamePadRelease, MySprite.Type.Full, true /* blink */); } } while (TubeScroller.Instance.getDistance() < 2400f) { yield return(null); } Enemy dragon = Enemy.create(Enemy.Type.Dragon); SystemManager.Instance.setFlowSpeed(-10f); while (TubeScroller.Instance.getDistance() < 2800f) { for (var w = new Utility.WaitForSeconds(5f, update_time_); !w.end(update_time_);) { yield return(null); } for (var j = new Utility.WaitForSeconds(2f, update_time_); !j.end(update_time_);) { yield return(null); Enemy.create(Enemy.Type.Zako2); for (var w = new Utility.WaitForSeconds(0.25f, update_time_); !w.end(update_time_);) { yield return(null); } } yield return(null); } float flow_speed = 150f; SystemManager.Instance.setFlowSpeed(-150f); dragon.setMode(Dragon.Mode.Chase); for (var i = 0; i < 4; ++i) { for (var v = new Utility.WaitForSeconds(3f, update_time_); !v.end(update_time_);) { Enemy.create(Enemy.Type.Zako2); for (var w = new Utility.WaitForSeconds(0.5f, update_time_); !w.end(update_time_);) { yield return(null); } } for (var w = new Utility.WaitForSeconds(2f, update_time_); !w.end(update_time_);) { yield return(null); } } for (var w = new Utility.WaitForSeconds(2f, update_time_); !w.end(update_time_);) { yield return(null); } dragon.setMode(Dragon.Mode.Farewell); for (var i = 0; i < 16; ++i) { float rot = 30f * i; Shutter.create(rot, flow_speed, update_time_); Shutter.create(rot + 180f, flow_speed, update_time_); for (var w = new Utility.WaitForSeconds(1f, update_time_); !w.end(update_time_);) { yield return(null); } } while (TubeScroller.Instance.getDistance() < 9400f) { yield return(null); } dragon.setMode(Dragon.Mode.LastAttack); for (var w = new Utility.WaitForSeconds(11f, update_time_); !w.end(update_time_);) { yield return(null); } Notice.create(0f, 0f, update_time_ + 6f, MySprite.Kind.Logo, MySprite.Type.Full, false); for (var w = new Utility.WaitForSeconds(5f, update_time_); !w.end(update_time_);) { yield return(null); } SystemManager.Instance.restart(); }
private IEnumerator fetch_auto() { for (;;) { for (var w = new Utility.WaitForSeconds(MyRandom.Range(2f, 4f), update_time_); !w.end(update_time_);) { if (latest_.horizontal_ < 0f) { for (var w0 = new Utility.WaitForSeconds(MyRandom.Range(0.1f, 1f), update_time_); !w0.end(update_time_);) { latest_.left_button_ = true; yield return(null); } } else { for (var w0 = new Utility.WaitForSeconds(MyRandom.Range(0.1f, 1f), update_time_); !w0.end(update_time_);) { latest_.right_button_ = true; yield return(null); } } for (var w0 = new Utility.WaitForSeconds(MyRandom.Range(0.1f, 0.6f), update_time_); !w0.end(update_time_);) { yield return(null); } yield return(null); } if (MyRandom.Probability(0.5f)) { for (var w = new Utility.WaitForSeconds(MyRandom.Range(0.8f, 1.2f), update_time_); !w.end(update_time_);) { latest_.jump_button_ = true; yield return(null); } } if (MyRandom.Probability(0.1f)) { for (var w = new Utility.WaitForSeconds(MyRandom.Range(3f, 4f), update_time_); !w.end(update_time_);) { for (var w0 = new Utility.WaitForSeconds(MyRandom.Range(0.2f, 0.4f), update_time_); !w0.end(update_time_);) { latest_.left_button_ = true; yield return(null); } for (var w0 = new Utility.WaitForSeconds(MyRandom.Range(0.2f, 0.4f), update_time_); !w0.end(update_time_);) { latest_.right_button_ = true; yield return(null); } yield return(null); } } for (var w = new Utility.WaitForSeconds(MyRandom.Range(0.2f, 0.8f), update_time_); !w.end(update_time_);) { yield return(null); } yield return(null); } }