// static int dummyCnt = 0; public static Entity Instantiate(Entity prefab, float3 pos, quaternion rot, int replayIndex) { var em = World.Active.EntityManager; var entity = em.Instantiate(prefab); #if UNITY_EDITOR em.SetName(entity, "fighter"); #endif em.SetComponentData(entity, new Translation { Value = pos, }); em.SetComponentData(entity, new Rotation { Value = rot, }); em.SetComponentData(entity, new FighterComponent { Target = new float3(0, 16, 0), // tmp LastBeamFired = 0, ControllerReplay = new ControllerReplay { ReplayIndex = replayIndex, }, }); var trailColor = new Color(172f / 255f, 255f / 255f, 237f / 255f); TrailSystem.Instantiate(entity, pos, 1f /* width */, trailColor, FighterConfig.BurnerLeft, 1f / 60f /* update_interval */); TrailSystem.Instantiate(entity, pos, 1f /* width */, trailColor, FighterConfig.BurnerRight, 1f / 60f /* update_interval */); return(entity); }
void Start() { var em = World.Active.EntityManager; var random = new Random(12345); const int NUM = 1023 * 2; var coltbl = new Color[] { Color.HSVToRGB(0.0f, 1f, 1f), Color.HSVToRGB(0.1f, 1f, 1f), Color.HSVToRGB(0.2f, 1f, 1f), Color.HSVToRGB(0.3f, 1f, 1f), Color.HSVToRGB(0.4f, 1f, 1f), Color.HSVToRGB(0.5f, 1f, 1f), Color.HSVToRGB(0.6f, 1f, 1f), Color.HSVToRGB(0.7f, 1f, 1f), Color.HSVToRGB(0.8f, 1f, 1f), Color.HSVToRGB(0.9f, 1f, 1f), }; for (var i = 0; i < NUM; ++i) { var entity = em.CreateEntity(typeof(Translation), typeof(Rotation), typeof(TestTrailRaycasterComponent)); #if UNITY_EDITOR em.SetName(entity, "trailRoot"); #endif em.SetComponentData(entity, new TestTrailRaycasterComponent { Direction = random.NextFloat3Direction(), }); var col = coltbl[(i / 1023) % coltbl.Length]; TrailSystem.Instantiate(entity, float3.zero, 0.02f /* width */, col, float3.zero, 1f / 60f /* update_interval */); } }
void Start() { var em = World.DefaultGameObjectInjectionWorld.EntityManager; var random = new Random(12345); const int NUM = 1023 * 2; var coltbl = new Color[] { Color.HSVToRGB(0.0f, 1f, 1f), Color.HSVToRGB(0.1f, 1f, 1f), Color.HSVToRGB(0.2f, 1f, 1f), Color.HSVToRGB(0.3f, 1f, 1f), Color.HSVToRGB(0.4f, 1f, 1f), Color.HSVToRGB(0.5f, 1f, 1f), Color.HSVToRGB(0.6f, 1f, 1f), Color.HSVToRGB(0.7f, 1f, 1f), Color.HSVToRGB(0.8f, 1f, 1f), Color.HSVToRGB(0.9f, 1f, 1f), }; for (var i = 0; i < NUM; ++i) { var entity = em.CreateEntity(ComponentType.ReadWrite <Translation>(), ComponentType.ReadWrite <Rotation>(), ComponentType.ReadWrite <TestTrailComponent>()); #if UNITY_EDITOR em.SetName(entity, "testTrail"); #endif em.SetComponentData(entity, new TestTrailComponent { LocalVector = random.NextFloat3Direction(), }); //var col = coltbl[(i/1023)%coltbl.Length]; var col = i < 1024 ? Color.red : Color.white; col.a = 0.1f; TrailSystem.Instantiate(entity, float3.zero, 0.2f /* width */, col, float3.zero, 1f / 60f /* update_interval */); } }