private void zako_render_update(int front, ref DrawBuffer draw_buffer) { draw_buffer.regist(ref rigidbody_.transform_, DrawBuffer.Type.Zako); if (rigidbody_.transform_.position_.y > 0f) { Sight.Instance.regist(front, ref rigidbody_.transform_.position_); } }
public void renderUpdate(ref DrawBuffer draw_buffer, DrawBuffer.Type type, Parts parts) { if (!valid_) { return; } var rotation = rigidbody_.transform_.rotation_ * original_rotation_; draw_buffer.regist(ref rigidbody_.transform_.position_, ref rotation, DrawBuffer.Type.MuscleMotionPlayer, (int)parts); }
public override void renderUpdate(int front, MyCamera camera, ref DrawBuffer draw_buffer) { lock_target_.renderUpdate(front, camera); draw_buffer.regist(ref rigidbody_.transform_, DrawBuffer.Type.Zako); }
private void zako2_render_update(int front, ref DrawBuffer draw_buffer) { lock_target_.renderUpdate(front); draw_buffer.regist(ref rigidbody_.transform_, DrawBuffer.Type.Zako); }
private void alpha_render_update(int front, ref DrawBuffer draw_buffer) { draw_buffer.regist(ref rigidbody_.transform_, DrawBuffer.Type.FighterAlpha); }
public override void renderUpdate(int front, MyCamera camera, ref DrawBuffer draw_buffer) { draw_buffer.regist(ref rigidbody_.transform_, DrawBuffer.Type.Shutter); }
public void renderUpdate(int front, ref DrawBuffer draw_buffer) { lock_target_.renderUpdate(front); draw_buffer.regist(ref rigidbody_.transform_, draw_type_); }
private void dragon_render_update(int front, ref DrawBuffer draw_buffer) { lock_target_.renderUpdate(front); draw_buffer.regist(ref rigidbody_.transform_, DrawBuffer.Type.DragonHead); dragon_.renderUpdate(front, ref rigidbody_.transform_, ref draw_buffer); }