Example #1
0
        private void CreateShaderPropInfos(FrameDebuggerEventData frameInfo)
        {
            var originProps          = frameInfo.shaderProperties;
            var originPropType       = this.reflectionCache.GetTypeObject(originProps.GetType());
            var originPropReflection = new ReflectionClassWithObject(originPropType, originProps);

            frameInfo.convertedProperties = new ShaderProperties();
            originPropReflection.CopyFieldsToObjectByVarName <ShaderProperties>(ref frameInfo.convertedProperties);
            var props = frameInfo.convertedProperties;

            props.convertedFloats    = ReflectionClassWithObject.CopyToListFromArray <ShaderPropertyInfo>(this.reflectionCache, props.floats);
            props.convertedVectors   = ReflectionClassWithObject.CopyToListFromArray <ShaderPropertyInfo>(this.reflectionCache, props.vectors);
            props.convertedMatricies = ReflectionClassWithObject.CopyToListFromArray <ShaderPropertyInfo>(this.reflectionCache, props.matrices);
            props.convertedTextures  = ReflectionClassWithObject.CopyToListFromArray <ShaderPropertyInfo>(this.reflectionCache, props.textures);
            props.convertedBuffers   = ReflectionClassWithObject.CopyToListFromArray <ShaderPropertyInfo>(this.reflectionCache, props.buffers);
        }
Example #2
0
        public FrameInfoCrawler(ReflectionCache rcache)
        {
            this.reflectionCache  = rcache;
            this.frameDebuggeUtil = reflectionCache.GetTypeObject("UnityEditorInternal.FrameDebuggerUtility");
            this.frameEventData   = reflectionCache.GetTypeObject("UnityEditorInternal.FrameDebuggerEventData");

            var frameDebuggerWindowType = this.reflectionCache.GetTypeObject("UnityEditor.FrameDebuggerWindow");
            var window = frameDebuggerWindowType.CallMethod <object>("ShowFrameDebuggerWindow", null, null);

            this.frameDebuggerWindowObj = new ReflectionClassWithObject(frameDebuggerWindowType, window);

            this.IsRunning = false;
            this.alreadyWriteTextureDict  = new Dictionary <int, TextureUtility.SaveTextureInfo>();
            this.savedRenderTexture       = new Dictionary <SavedRenderTextureInfo, TextureUtility.SaveTextureInfo>();
            this.renderTextureLastChanged = new Dictionary <int, int>();
        }
Example #3
0
        private bool GetFrameEventData(int frameIdx, out ReflectionClassWithObject ret)
        {
            object[] args = null;

#if UNITY_2019_3_OR_NEWER
            args = new object[] { frameIdx, this.frameEventData.CreateInstance() };
#else
            args = new object[] { frameIdx, null };
#endif
            bool result = this.frameDebuggeUtil.CallMethod <bool>("GetFrameEventData", null, args);
            if (result)
            {
                ret = new ReflectionClassWithObject(frameEventData, args[1]);
            }
            else
            {
                ret = null;
            }
            return(result);
        }
Example #4
0
        private IEnumerator TryGetFrameEvnetData(int frameIdx, double deltaTime = 2)
        {
            double startTime = EditorApplication.timeSinceStartup;

            int limit = frameDebuggeUtil.GetPropertyValue <int>("limit", null);

            while ((EditorApplication.timeSinceStartup - startTime) < deltaTime)
            {
                bool res = GetFrameEventData(frameIdx, out this.currentFrameEventData);
                if (res)
                {
                    break;
                }
                else
                {
                    currentFrameEventData = null;
                    yield return(null);
                }
            }
        }
Example #5
0
        public static List <T> CopyToListFromArray <T>(ReflectionCache cache, System.Array arr)
        {
            if (arr == null)
            {
                return(null);
            }
            List <T> list = new List <T>(arr.Length);

            if (arr.Length <= 0)
            {
                return(list);
            }

            foreach (var obj in arr)
            {
                T   dest                      = (T)System.Activator.CreateInstance(typeof(T));
                var reflectionType            = cache.GetTypeObject(obj.GetType());
                var reflectionClassWithObject = new ReflectionClassWithObject(reflectionType, obj);
                reflectionClassWithObject.CopyFieldsToObjectByVarName(ref dest);
                list.Add(dest);
            }
            return(list);
        }
Example #6
0
 private void CreateFrameDebuggerEventList(System.Array arr)
 {
     this.frameDebuggerEventList = ReflectionClassWithObject.CopyToListFromArray <FrameDebuggerEvent>(this.reflectionCache, arr);
 }