private static void OnEnemyDisconnected(SteamPlayer steamPlayer) { var player = new Player(steamPlayer); var data = new SocketData("LeavePlayer", JsonConvert.SerializeObject(player)); SocketManager.Emit(data); }
private static async Task ServerToDiscord(SteamPlayer steamPlayer, string text) { var player = new Player(steamPlayer); var message = new ChatMessage(player.Name, player.ID, text, player.Icon.ToString()); var data = new SocketData("ChatMessage", JsonConvert.SerializeObject(message)); SocketManager.Emit(data); }
private static async Task CheckBan(SteamPlayer steamPlayer) { await Task.Delay(1000); // Allows for information such as Health to be collected var player = new Player(steamPlayer); var data = new SocketData("JoinPlayer", JsonConvert.SerializeObject(player)); SocketManager.Emit(data); }