Example #1
0
        //Get a resource given an id
        // the id is coming from	TILEART -> TEXTURES
        //					or		TERRAINDEF -> TEXTURES
        public static UOResource getResource(Tileart tileart)
        {
            UOResource resource = null;

            //WorldArt Texture
            if (tileart.textures[0].texturePresent == 1)
            {
                resource = getResource(tileart.textures[0].texturesArray[0], ShaderTypes.Sprite);
            }
            //LegacyTexture
            if (resource == null && tileart.textures[1].texturePresent == 1)
            {
                resource = getLegacyResource(tileart.textures[1].texturesArray[0]);
            }
            //EnhancedTexture
            //Is this really necessary?
            //Light Texture
            if (resource != null && tileart.textures[3].texturePresent == 1)
            {
                //TODO: light texture load
            }
            //
            if (resource == null)
            {
                UOConsole.Fatal("texture is not present {0}", tileart.id);
                tileart  = UOResourceManager.getTileart(1);
                resource = getResource(tileart.textures[0].texturesArray[0], ShaderTypes.Sprite);
            }

            return(resource);
        }
Example #2
0
        public static UOResource getLegacyResource(TextureImageInfo tileartTextureInfo)
        {
            //FAST search
            if (legacyTextures.ContainsKey(tileartTextureInfo.textureIDX))
            {
                //TODO: references++
                return(legacyTextures[tileartTextureInfo.textureIDX]);
            }

            //Get the string from stringDictionary
            if (tileartTextureInfo.textureIDX >= stringDictionary.count)
            {
                UOConsole.Fatal("String {0} not found in dictionary.", tileartTextureInfo.textureIDX);
                return(null);
            }
            string tga = stringDictionary.values[tileartTextureInfo.textureIDX];

            //Replace extension
            int start = (tga.LastIndexOf("\\") == -1) ? 0 : (tga.LastIndexOf("\\") + 1);
            int end   = tga.IndexOf("_");

            if (end == -1)
            {
                UOConsole.Fatal("no descr in: {0} .. trying with extension", tga);
                tga = tga.Replace(".tga", "");
                end = tga.Length;
            }
            //UOConsole.Fatal("{0} {1} {2}", tga, start, end);
            string toHash = tga.Substring(start, end - start);

            while (toHash.Length < 8)           //Filling the missing zeros
            {
                toHash = "0" + toHash;
            }
            toHash += ".dds";
            toHash  = toHash.ToLower();
            toHash  = "build/tileartlegacy/" + toHash;

            //Get the file from Texture.uop
            ulong tehHash = HashDictionary.HashFileName(toHash);

            if (!uopHashes.legacyTexturesHashes.ContainsKey(tehHash))
            {
                UOConsole.Fatal("string {0} not found in legacyTextureHashes - tga: {1}", toHash, tga);
                return(null);
            }

            uopMapping_t  map = uopHashes.legacyTexturesHashes[tehHash];
            MythicPackage tex = new MythicPackage(fileDirectory + "LegacyTexture.uop");

            byte[]     raw = tex.Blocks[map.block].Files[map.file].Unpack(tex.FileInfo.FullName);
            UOResource res = new UOResource(raw, ShaderTypes.Sprite, true);

            legacyTextures.Add(tileartTextureInfo.textureIDX, res);
            return(res);
        }
Example #3
0
		public UOSprite(uint spriteID) {

			tileart = UOResourceManager.getTileart(spriteID);
			resource = UOResourceManager.getResource(tileart);

			if (resource.isLegacy) {
				_imageOffset = tileart.offset2D;
			} else
				_imageOffset = tileart.offsetEC;

			_drawOffsetX = tileart.offsetEC.offX / UOEC_SIZE;
			_drawOffsetY = tileart.offsetEC.offY / UOEC_SIZE;

		}
Example #4
0
        public UOSprite(uint spriteID)
        {
            tileart  = UOResourceManager.getTileart(spriteID);
            resource = UOResourceManager.getResource(tileart);

            if (resource.isLegacy)
            {
                _imageOffset = tileart.offset2D;
            }
            else
            {
                _imageOffset = tileart.offsetEC;
            }

            _drawOffsetX = tileart.offsetEC.offX / UOEC_SIZE;
            _drawOffsetY = tileart.offsetEC.offY / UOEC_SIZE;
        }
Example #5
0
		public static UOResource getLegacyResource(TextureImageInfo tileartTextureInfo) {
			//FAST search
			if (legacyTextures.ContainsKey(tileartTextureInfo.textureIDX)) {
				//TODO: references++
				return legacyTextures[tileartTextureInfo.textureIDX];
			}

			//Get the string from stringDictionary
			if (tileartTextureInfo.textureIDX >= stringDictionary.count) {
				UOConsole.Fatal("String {0} not found in dictionary.", tileartTextureInfo.textureIDX);
				return null;
			}
			string tga = stringDictionary.values[tileartTextureInfo.textureIDX];

			//Replace extension
			int start = (tga.LastIndexOf("\\") == -1) ? 0 : (tga.LastIndexOf("\\") + 1);
			int end = tga.IndexOf("_");
			if (end == -1) {
				UOConsole.Fatal("no descr in: {0} .. trying with extension", tga);
				tga = tga.Replace(".tga", "");
				end = tga.Length;
			}
			//UOConsole.Fatal("{0} {1} {2}", tga, start, end);
			string toHash = tga.Substring(start, end - start);
			while(toHash.Length < 8)//Filling the missing zeros
				toHash = "0" + toHash;
			toHash += ".dds";
			toHash = toHash.ToLower();
			toHash = "build/tileartlegacy/" + toHash;

			//Get the file from Texture.uop
			ulong tehHash = HashDictionary.HashFileName(toHash);
			if (!uopHashes.legacyTexturesHashes.ContainsKey(tehHash)) {
				UOConsole.Fatal("string {0} not found in legacyTextureHashes - tga: {1}", toHash, tga);
				return null;
			}

			uopMapping_t map = uopHashes.legacyTexturesHashes[tehHash];
			MythicPackage tex = new MythicPackage(fileDirectory + "LegacyTexture.uop");
			byte[] raw = tex.Blocks[map.block].Files[map.file].Unpack(tex.FileInfo.FullName);
			UOResource res = new UOResource(raw, ShaderTypes.Sprite, true);

			legacyTextures.Add(tileartTextureInfo.textureIDX, res);
			return res;
		}