/// <summary> /// Create instance of MediaPlayerWebGL object with additional arguments /// </summary> /// <param name="monoObject">MonoBehaviour instanse</param> /// <param name="videoOutputObjects">Objects that will be rendering video output</param> /// <param name="options">Additional player options</param> public MediaPlayerWebGL(MonoBehaviour monoObject, GameObject[] videoOutputObjects, PlayerOptions options) { _monoObject = monoObject; _videoOutputObjects = videoOutputObjects; _options = options; _wrapper = new WrapperInternal(null); if (_options != null) { if (_options.FixedVideoSize != Vector2.zero) { _videoBuffer = new PlayerBufferVideo((int)_options.FixedVideoSize.x, (int)_options.FixedVideoSize.y); } } _eventManager = new PlayerManagerEvents(_monoObject, this); _eventManager.PlayerPlayingListener += OnPlayerPlaying; _eventManager.PlayerPausedListener += OnPlayerPaused; }
#pragma warning restore 0414 private void Awake() { #if UNITY_EDITOR #if UNITY_4 || UNITY_5 || UNITY_2017_1 EditorApplication.playmodeStateChanged += HandleOnPlayModeChanged; #else EditorApplication.playModeStateChanged += HandleOnPlayModeChanged; #endif #endif if (UMPSettings.Instance.UseAudioSource && (_desktopAudioOutputs == null || _desktopAudioOutputs.Length <= 0)) { var audioOutput = gameObject.AddComponent <UMPAudioOutput>(); _desktopAudioOutputs = new UMPAudioOutput[] { audioOutput }; } PlayerOptions options = new PlayerOptions(null); switch (UMPSettings.RuntimePlatform) { case UMPSettings.Platforms.Win: case UMPSettings.Platforms.Mac: case UMPSettings.Platforms.Linux: var standaloneOptions = new PlayerOptionsStandalone(null) { FixedVideoSize = _useFixedSize ? new Vector2(_fixedVideoWidth, _fixedVideoHeight) : Vector2.zero, AudioOutputs = _desktopAudioOutputs, //DirectAudioDevice = "Digital Audio", HardwareDecoding = _desktopHardwareDecoding, FlipVertically = _desktopFlipVertically, VideoBufferSize = _desktopVideoBufferSize, UseTCP = _desktopRtspOverTcp, FileCaching = _desktopFileCaching, LiveCaching = _desktopLiveCaching, DiskCaching = _desktopDiskCaching, NetworkCaching = _desktopNetworkCaching }; if (_desktopOutputToFile) { standaloneOptions.RedirectToFile(_desktopDisplayOutput, _desktopOutputFilePath); } standaloneOptions.SetLogDetail(_logDetail, UnityConsoleLogging); options = standaloneOptions; break; case UMPSettings.Platforms.Android: var androidOptions = new PlayerOptionsAndroid(null) { FixedVideoSize = _useFixedSize ? new Vector2(_fixedVideoWidth, _fixedVideoHeight) : Vector2.zero, PlayerType = _androidPlayerType, HardwareAcceleration = _androidHardwareAcceleration, OpenGLDecoding = _androidOpenGLDecoding, VideoChroma = _androidVideoChroma, PlayInBackground = _androidPlayInBackground, UseTCP = _androidRtspOverTcp, NetworkCaching = _androidNetworkCaching }; options = androidOptions; if (_exportedHandlerEnum == null) { _exportedHandlerEnum = AndroidExpoterdHandler(); StartCoroutine(_exportedHandlerEnum); } break; case UMPSettings.Platforms.iOS: var iphoneOptions = new PlayerOptionsIPhone(null) { FixedVideoSize = _useFixedSize ? new Vector2(_fixedVideoWidth, _fixedVideoHeight) : Vector2.zero, PlayerType = _iphonePlayerType, FlipVertically = _iphoneFlipVertically, VideoToolbox = _iphoneVideoToolbox, VideoToolboxFrameWidth = _iphoneVideoToolboxMaxFrameWidth, VideoToolboxAsync = _iphoneVideoToolboxAsync, VideoToolboxWaitAsync = _iphoneVideoToolboxWaitAsync, PlayInBackground = _iphonePlayInBackground, UseTCP = _iphoneRtspOverTcp, PacketBuffering = _iphonePacketBuffering, MaxBufferSize = _iphoneMaxBufferSize, MinFrames = _iphoneMinFrames, Infbuf = _iphoneInfbuf, Framedrop = _iphoneFramedrop, MaxFps = _iphoneMaxFps }; options = iphoneOptions; break; } _mediaPlayer = new MediaPlayer(this, _renderingObjects, options); // Create scpecial parser to add possibiity of get video link from different video hosting servies (like youtube) _videoServices = new VideoServices(this); // Attach scecial listeners to MediaPlayer instance AddListeners(); // Create additional media player for add smooth loop possibility if (_loopSmooth) { _mediaPlayerLoop = new MediaPlayer(this, _mediaPlayer); _mediaPlayerLoop.VideoOutputObjects = null; _mediaPlayerLoop.EventManager.RemoveAllEvents(); } }
/// <summary> /// Create instance of media player object with additional arguments /// </summary> /// <param name="monoObject">MonoBehaviour instanse</param> /// <param name="videoOutputObjects">Objects that will be rendering video output</param> /// <param name="options">Additional player options</param> public MediaPlayer(MonoBehaviour monoObject, GameObject[] videoOutputObjects, PlayerOptions options) { var supportedPlatform = UMPSettings.RuntimePlatform; switch (supportedPlatform) { case UMPSettings.Platforms.Win: case UMPSettings.Platforms.Mac: case UMPSettings.Platforms.Linux: PlayerOptionsStandalone standaloneOptions = null; if (options is PlayerOptionsStandalone) { standaloneOptions = options as PlayerOptionsStandalone; } else { standaloneOptions = new PlayerOptionsStandalone(null); } _playerObject = new MediaPlayerStandalone(monoObject, videoOutputObjects, standaloneOptions); break; case UMPSettings.Platforms.iOS: PlayerOptionsIPhone iphoneOptions = null; if (options is PlayerOptionsIPhone) { iphoneOptions = options as PlayerOptionsIPhone; } else { iphoneOptions = new PlayerOptionsIPhone(null); } _playerObject = new MediaPlayerIPhone(monoObject, videoOutputObjects, iphoneOptions); break; case UMPSettings.Platforms.Android: PlayerOptionsAndroid androidOptions = null; if (options is PlayerOptionsAndroid) { androidOptions = options as PlayerOptionsAndroid; } else { androidOptions = new PlayerOptionsAndroid(null); } _playerObject = new MediaPlayerAndroid(monoObject, videoOutputObjects, androidOptions); break; /* * case UMPSettings.Platforms.WebGL: * _playerObject = new MediaPlayerWebGL(monoObject, videoOutputObjects, options); * break;*/ } if (_playerObject is IPlayer) { _player = (_playerObject as IPlayer); } if (_playerObject is IPlayerAudio) { _playerAudio = (_playerObject as IPlayerAudio); } if (_playerObject is IPlayerSpu) { _playerSpu = (_playerObject as IPlayerSpu); } }