/// <summary> /// Check for presence of a slot by name. /// </summary> /// <returns><c>True</c> if the slot exists in this context.</returns> /// <param name="name">Name.</param> public bool HasSlot(string name) { if (slotLibrary.HasSlot(name)) { return(true); } else { if (UMAAssetIndexer.Instance.GetAssetItem <SlotDataAsset>(name) != null) { return(true); } } return(false); }
/// <summary> /// Check for presence of a slot by name. /// </summary> /// <returns><c>True</c> if the slot exists in this context.</returns> /// <param name="name">Name.</param> public bool HasSlot(string name) { return(slotLibrary.HasSlot(name)); }