public void SetStarEarned(List <StarData> starDatas, LobbyUIView lobbyUIView, int levelIndex)
        {
            this.starDatas = starDatas;

            if (lobbyStarControllerList.Count <= 0)
            {
                for (int i = 0; i < starDatas.Count; i++)
                {
                    GameObject star = Instantiate(starPrefab);
                    star.transform.SetParent(this.transform);
                    star.transform.localScale = Vector3.one;
                    star.GetComponent <LobbyStarController>().SetStarColor(startNotAchievedColor);

                    if (lobbyUIView.ReturnSaveService().ReadStarTypeForLevel(levelIndex, starDatas[i].type))
                    {
                        star.GetComponent <LobbyStarController>().SetStarColor(starAchievedColor);
                    }
                    lobbyStarControllerList.Add(star.GetComponent <LobbyStarController>());
                }
            }
            else
            {
                for (int i = 0; i < lobbyStarControllerList.Count; i++)
                {
                    lobbyStarControllerList[i].SetStarColor(startNotAchievedColor);

                    if (lobbyUIView.ReturnSaveService().ReadStarTypeForLevel(levelIndex, starDatas[i].type))
                    {
                        lobbyStarControllerList[i].SetStarColor(starAchievedColor);
                    }
                }
            }
        }
Example #2
0
 public UIService(SignalBus signalBus)
 {
     this.signalBus = signalBus;
     signalBus.Subscribe <StateChangeSignal>(OnGameStateChanged);
     playView       = GameObject.FindObjectOfType <PlayUIView>();
     overView       = GameObject.FindObjectOfType <GameOverUIView>();
     finishedUIView = GameObject.FindObjectOfType <LevelFinishedUIView>();
     lobbyUIView    = GameObject.FindObjectOfType <LobbyUIView>();
     playView.gameObject.SetActive(false);
     overView.gameObject.SetActive(false);
     finishedUIView.gameObject.SetActive(false);
 }
Example #3
0
 public void DefaultSettings(bool unlocked, int levelIndex, LobbyUIView lobbyUIView)
 {
     this.lobbyUIView = lobbyUIView;
     this.levelIndex  = levelIndex;
     SetLevelText();
     if (unlocked == true)
     {
         GetComponent <Button>().interactable = true;
         levelText.gameObject.SetActive(true);
         lobbyStarHolder.gameObject.SetActive(true);
         lockObject.SetActive(false);
         lobbyStarHolder.SetStarEarned(lobbyUIView.ReturnGameService().GetStarsForLevel(levelIndex),
                                       lobbyUIView, levelIndex);
     }
     else
     {
         GetComponent <Button>().interactable = false;
         lobbyStarHolder.gameObject.SetActive(false);
         levelText.gameObject.SetActive(false);
         lockObject.SetActive(true);
     }
 }