public void SetRecord() { int tmp = 0; if (KindGame == 1) { UIT_PokemonHighScore.List_highscore high_score = UIT_PokemonHighScore.HighScoreGame.ReadHighScore(); if (Score > high_score.player_easy.GetMinScore()) { if (Score > high_score.player_easy.GetMaxScore()) { tmp = 1; } InputName IN = new InputName(this, tmp); IN.ShowDialog(); IN.Dispose(); } } else if (KindGame == 2) { UIT_PokemonHighScore.List_highscore high_score = UIT_PokemonHighScore.HighScoreGame.ReadHighScore(); if (Score > high_score.player_mid.GetMinScore()) { if (Score > high_score.player_mid.GetMaxScore()) { tmp = 1; } InputName IN = new InputName(this, tmp); IN.ShowDialog(); IN.Dispose(); } } else { UIT_PokemonHighScore.List_highscore high_score = UIT_PokemonHighScore.HighScoreGame.ReadHighScore(); if (Score > high_score.player_hard.GetMinScore()) { if (Score > high_score.player_hard.GetMaxScore()) { tmp = 1; } InputName IN = new InputName(this, tmp); IN.ShowDialog(); IN.Dispose(); } } Config config = OptionPlay.ReadConfig(); int tmp_config = config.MaxLevel; if (Level - 1 > tmp_config) { config = new Config(effect, wayeffect.BackColor, English, KindGame, Level - 1); OptionPlay.WriteConfig(config); } PScreen.HideScreen(); HighScore high = new HighScore(KindGame - 1); high.ShowDialog(); high.Dispose(); }
public void SetRecord() { int tmp = 0; if (KindGame==1) { UIT_PokemonHighScore.List_highscore high_score = UIT_PokemonHighScore.HighScoreGame.ReadHighScore(); if (Score > high_score.player_easy.GetMinScore()) { if (Score > high_score.player_easy.GetMaxScore()) tmp = 1; InputName IN = new InputName(this, tmp); IN.ShowDialog(); IN.Dispose(); } } else if (KindGame==2) { UIT_PokemonHighScore.List_highscore high_score = UIT_PokemonHighScore.HighScoreGame.ReadHighScore(); if (Score > high_score.player_mid.GetMinScore()) { if (Score > high_score.player_mid.GetMaxScore()) tmp = 1; InputName IN = new InputName(this, tmp); IN.ShowDialog(); IN.Dispose(); } } else { UIT_PokemonHighScore.List_highscore high_score = UIT_PokemonHighScore.HighScoreGame.ReadHighScore(); if (Score> high_score.player_hard.GetMinScore()) { if (Score > high_score.player_hard.GetMaxScore()) tmp = 1; InputName IN = new InputName(this, tmp); IN.ShowDialog(); IN.Dispose(); } } Config config = OptionPlay.ReadConfig(); int tmp_config = config.MaxLevel; if (Level - 1 > tmp_config) { config = new Config(effect, wayeffect.BackColor, English, KindGame, Level - 1); OptionPlay.WriteConfig(config); } PScreen.HideScreen(); HighScore high = new HighScore(KindGame-1); high.ShowDialog(); high.Dispose(); }