Example #1
0
        public Node(Menu menu, Vector2 position, GUISkin skin)
        {
            this.menu = menu;

            height  = 50 + (menu.transitionButtons.Length - 1) * 25;
            rect    = new Rect(position.x, position.y, width, height);
            inPoint = new ConnectionPoint(ConnectionPointType.In, skin);
            for (int i = 0; i < menu.transitionButtons.Length; i++)
            {
                ConnectionPoint outP = new ConnectionPoint(ConnectionPointType.Out, skin);
                outPoint.Add(outP);
            }
            style             = defaultNodeStyle = skin.box;
            selectedNodeStyle = skin.customStyles[0];
            this.skin         = skin;
            styleShadow       = skin.customStyles[1];
        }
Example #2
0
        public void Draw()
        {
            if (!menu)
            {
                OnClickRemoveNode();
                return;
            }
            height      = 50 + (menu.transitionButtons.Length - 1) * 25;
            rect.height = height;
            //Color shadowCol = new Color(0, 0, 0, 0.06f);
            //for (int i = 0; i < 3; i++){ // Draw a shadow
            Rect rectshadow = rect;

            rectshadow.x += 4;
            rectshadow.y += 4;
            GUI.Box(rectshadow, "", styleShadow);
            //}
            GUI.Box(rect, menu.name, style);
            inPoint.Draw(this, 0);
            if (menu.transitionButtons.Length > outPoint.Count)
            {
                for (int i = outPoint.Count - 1; i < menu.transitionButtons.Length; i++)
                {
                    ConnectionPoint outP = new ConnectionPoint(ConnectionPointType.Out, skin);
                    outPoint.Add(outP);
                }
            }
            else if (menu.transitionButtons.Length < outPoint.Count)
            {
                for (int i = outPoint.Count - 1; i > menu.transitionButtons.Length - 1; i--)
                {
                    //				ConnectionPoint outP = new ConnectionPoint( ConnectionPointType.Out, skin);
                    outPoint.RemoveAt(i);
                }
            }
            for (int i = 0; i < outPoint.Count; i++)
            {
                outPoint[i].Draw(this, i);
            }
        }
Example #3
0
 private Node GetNode(ConnectionPoint point)
 {
     if (!menudesign)
     {
         return(null);
     }
     foreach (var item in menudesign.nodes)
     {
         if (item.inPoint == point)
         {
             return(item);
         }
         foreach (var item2 in item.outPoint)
         {
             if (item2 == point)
             {
                 return(item);
             }
         }
     }
     return(null);
 }
Example #4
0
 private void ClearConnectionSelection()
 {
     selectedInPoint  = null;
     selectedOutPoint = null;
 }