public void Refresh(UIType curType, UIType nextType)
        {
            BaseView   curView  = UIManager.Instance.TryGetSingleUI(curType).GetComponent <BaseView>();
            BaseView   nextView = null;
            GameObject next     = UIManager.Instance.TryGetSingleUI(nextType);

            if (next != null)
            {
                nextView = next.GetComponent <BaseView>();
            }
            foreach (var k in type2Context.Keys)
            {
                if (!curView.commonUI2Show.Contains(k) && (nextView == null || !nextView.commonUI2Show.Contains(k)))
                {
                    GameObject go = UIManager.Instance.TryGetSingleUI(k);
                    if (go != null)
                    {
                        go.GetComponent <BaseCommonView>().OnExit(type2Context[k]);
                        go.GetComponent <BaseCommonView>().linkedView = null;
                    }
                }
            }

            if (nextView != null)
            {
                for (int i = 0; i < nextView.commonUI2Show.Count; i++)
                {
                    UIType commonType = nextView.commonUI2Show[i];
                    if (curView.commonUI2Show.Contains(commonType))
                    {
                        continue;
                    }
                    AddCommonUI(commonType, nextView);
                }
            }
            for (int i = 0; i < curView.commonUI2Show.Count; i++)
            {
                AddCommonUI(curView.commonUI2Show[i], curView);
            }
        }
Example #2
0
        public void Pop()
        {
            UIType curType  = UIType.None;
            UIType nextType = UIType.None;

            if (_contextStack.Count != 0)
            {
                BaseContext curContext = _contextStack.Peek();
                _contextStack.Pop();
                BaseView curView = UIManager.Instance.GetSingleUI(curContext.ViewType).GetComponent <BaseView>();
                curView.OnExit(curContext);
            }

            if (_contextStack.Count != 0)
            {
                BaseContext lastContext = _contextStack.Peek();
                curType     = lastContext.ViewType;
                _curContext = lastContext;
                BaseView curView = UIManager.Instance.GetSingleUI(lastContext.ViewType).GetComponent <BaseView>();
                curView.transform.SetAsLastSibling();
                if (!curView.hasEnter)
                {
                    curView.OnEnter(lastContext);
                    curView.OnPause(lastContext);
                }
                curView.OnResume(lastContext);
                if (curView.closeOtherUI)
                {
                    UIManager.Instance.CloseAllUI();
                }
                if (!UIManager.Instance.activeView.Contains(curView))
                {
                    UIManager.Instance.activeView.Add(curView);
                }
            }
            DisableInstant();
            UIManager.Instance.commonUIManager.Refresh(curType, nextType);
        }
Example #3
0
 public BaseContext(UIType viewType)
 {
     ViewType = viewType;
 }
 /// <summary>
 /// 显示UI界面
 /// <param name="uiType">界面类型</param>
 /// <param name="uiLayer">UI的属于哪个层级</param>
 /// <param name="isReapt">是否可以同时显示多个类型相同的界面</param>
 /// <returns>BaseView</returns>
 public T ShowView <T>(UIType uiType, bool isReapt = false)
 {
     return((T)(object)CreateView(uiType, isReapt));
 }
 /// <summary>
 /// 显示UI界面
 /// <param name="uiType">界面类型</param>
 /// <param name="uiLayer">UI的属于哪个层级</param>
 /// <param name="isReapt">是否可以同时显示多个类型相同的界面</param>
 /// <returns></returns>
 public void ShowView(UIType uiType, bool isReapt = false)
 {
     CreateView(uiType, isReapt);
 }
Example #6
0
 protected void RegistCommonView(UIType uiType)
 {
     commonUI2Show.Add(uiType);
 }