Example #1
0
        private Hashtable ht = null;                        //容器键值对集合



        /// <summary>
        /// 得到实例(单例)
        /// </summary>
        /// <returns></returns>
        public static ResourcesMgr GetInstance()
        {
            if (_Instance == null)
            {
                _Instance = new GameObject("_ResourceMgr").AddComponent <ResourcesMgr>();
            }
            return(_Instance);
        }
Example #2
0
        /// <summary>
        /// 从Resources中读取窗体预制体
        /// </summary>
        /// <param name="uiFormName"></param>
        private BaseUIForm LoadUIForm(string strUIName)
        {
            //定义三个局部变量,需加载的UI预制体的路径,预制体本身,预制体上挂载的baseUiForm
            string     strUIFormPaths   = null;
            GameObject goCloneUIPrefabs = null;
            BaseUIForm baseUiForm       = null;

            //根据UI窗体名称,得到对应的加载路径
            _DicFormPaths.TryGetValue(strUIName, out strUIFormPaths);

            //如果未从缓存字典中得到集合
            if (!string.IsNullOrEmpty(strUIFormPaths))
            {
                //用自定义的资源读取脚本从路径中得到并生成预制体
                goCloneUIPrefabs = ResourcesMgr.GetInstance().LoadAsset(strUIFormPaths, false);
            }
            else
            {
                Debug.Log("未将该uiFormName的路径加入缓存中,参数uiFormName=" + strUIName);
            }

            //从该预制体上得到BaseUiForm(窗体控制脚本,实际得到的是BaseUiForm的子类)
            if (_TraCanvasTransform != null && goCloneUIPrefabs != null)
            {
                baseUiForm = goCloneUIPrefabs.GetComponent <BaseUIForm>();

                if (baseUiForm == null)
                {
                    Debug.Log("baseUiForm==null! ,请先确认窗体预设对象上是否加载了baseUIForm的子类脚本! 参数 uiFormName=" + strUIName);
                    return(null);
                }
                //根据BaseUiForm中持有的CurrentUIType类中的属性判断加载到哪个节点
                switch (baseUiForm.CurrentUIType.UIForms_Type)
                {
                case UIFormType.Normal:
                    goCloneUIPrefabs.transform.SetParent(_TraNormal, false);
                    break;

                case UIFormType.PopUp:
                    goCloneUIPrefabs.transform.SetParent(_TraPopUp, false);
                    break;

                case UIFormType.Fixed:
                    goCloneUIPrefabs.transform.SetParent(_TraFixed, false);
                    break;

                default:
                    break;
                }
                //设置隐藏
                goCloneUIPrefabs.SetActive(false);
            }
            return(baseUiForm);
        }
Example #3
0
        BaseUI LoadUI(string UIName)
        {
            Debug.Log("从资源处加载UI");
            string     uiPath;
            GameObject UIPrefab = null;
            BaseUI     baseUI   = null;

            UIPath.TryGetValue(UIName, out uiPath);

            Debug.Log($"路径:{uiPath}");

            if (!string.IsNullOrEmpty(uiPath))
            {
                UIPrefab = ResourcesMgr.GetInstance().LoadAsset(uiPath, false);
            }

            if (nodeRoot != null && UIPrefab != null)
            {
                baseUI = UIPrefab.GetComponent <BaseUI>();
                if (baseUI == null)
                {
                    Debug.Log($"baseUI==null,请确认窗口是否有BaseUI脚本,参数:{UIName}");
                    return(null);
                }

                switch (baseUI.currentUIType.type)
                {
                case UIFormType.Normal:
                    UIPrefab.transform.SetParent(nodeNormal, false);
                    break;

                case UIFormType.Fixed:
                    UIPrefab.transform.SetParent(nodeFixed, false);
                    break;

                case UIFormType.PopUp:
                    UIPrefab.transform.SetParent(nodePopUp, false);
                    break;
                }

                UIPrefab.SetActive(false);
                cacheUIs.Add(UIName, baseUI);
                return(baseUI);
            }
            else
            {
                Debug.Log($"traRoot!=null Or UIPrefab!=null Please Check  参数{UIName}");
            }

            Debug.Log($"出现不可预估的错误 参数{UIName}");
            return(null);
        }
Example #4
0
 /// <summary>
 /// 初始化读取Canvas
 /// </summary>
 private void InitRootCanvasLoading()
 {
     ResourcesMgr.GetInstance().LoadAsset(SysDefine.SYS_PATH_CANVAS, false);
 }
 /// <summary>
 /// 初始化加载(rootUI窗体)Canvas预制体
 /// </summary>
 private void InitRootCanvasLoading()
 {
     ResourcesMgr.GetInstance().LoadAsset(SysDefine.canvasPath, false);
 }