Example #1
0
    public static void Startup( Game game, GameInput gameInput, UI.Settings settings )
    {
        _UI.Settings = settings;

        _UI.Game = game;
        _UI.Content = new ContentManager( game.Services, "Content" );

        _UI.PrimaryPad = -1;

        _UI.GameInput = gameInput;
        _UI.Texture = new UI.TextureManager();
        _UI.Effect = new UI.EffectManager();
        _UI.Sprite = new UI.SpriteManager();
        _UI.Font = new UI.FontManager();
        _UI.Screen = new UI.ScreenManager();

        _UI.Store_Color = new UI.Store< UI.SpriteColors >( Color.Magenta );
        _UI.Store_Timeline = new UI.Store< UI.Timeline >();
        _UI.Store_Texture = new UI.Store< UI.SpriteTexture >( new UI.SpriteTexture( "null", 0.0f, 0.0f, 1.0f, 1.0f ) );
        _UI.Store_FontStyle = new UI.Store< UI.FontStyle >();
        _UI.Store_FontEffect = new UI.Store< UI.FontEffect >();
        _UI.Store_FontIcon = new UI.Store_FontIcon();
        _UI.Store_Widget = new UI.Store< UI.WidgetBase >();
        _UI.Store_RenderState = new UI.Store< UI.RenderState >( new UI.RenderState( (int)UI.E_Effect.MultiTexture1, UI.E_BlendState.AlphaBlend ) );
        _UI.Store_BlendState = new UI.Store< BlendState >();
        _UI.Store_DepthStencilState = new UI.Store< DepthStencilState >();
        _UI.Store_RasterizerState = new UI.Store< RasterizerState >();

        _UI.Camera2D = new UI.CameraSettings2D();
        _UI.Camera3D = new UI.CameraSettings3D();

        PresentationParameters pp = game.GraphicsDevice.PresentationParameters;

        _UI.SX = pp.BackBufferWidth;
        _UI.SY = pp.BackBufferHeight;

        _UI.YT = 0.0f;
        _UI.YM = _UI.YT + ( _UI.SY * 0.5f );
        _UI.YB = _UI.YT + _UI.SY;

        _UI.XL = 0.0f;
        _UI.XM = _UI.XL + ( _UI.SX * 0.5f );
        _UI.XR = _UI.XL + _UI.SX;

        float safeArea = settings.Screen_SafeAreaSize;
        float offsetHalf = ( 1.0f - safeArea ) * 0.5f;

        _UI.SSY = _UI.SY * safeArea;
        _UI.SSX = _UI.SX * safeArea;

        _UI.SYT = _UI.SY * offsetHalf;
        _UI.SYM = _UI.SYT + ( _UI.SSY * 0.5f );
        _UI.SYB = _UI.SYT + _UI.SSY;

        _UI.SXL = _UI.SX * offsetHalf;
        _UI.SXM = _UI.SXL + ( _UI.SSX * 0.5f );
        _UI.SXR = _UI.SXL + _UI.SSX;

        _UI.AutoRepeatDelay = 0.5f;
        _UI.AutoRepeatRepeat = 0.25f;
    }
Example #2
0
    public static void Startup(Game game, GameInput gameInput, UI.Settings settings)
    {
        _UI.Settings = settings;

        _UI.Game    = game;
        _UI.Content = new ContentManager(game.Services, "Content");

        _UI.PrimaryPad = -1;

        _UI.GameInput = gameInput;
        _UI.Texture   = new UI.TextureManager();
        _UI.Effect    = new UI.EffectManager();
        _UI.Sprite    = new UI.SpriteManager();
        _UI.Font      = new UI.FontManager();
        _UI.Screen    = new UI.ScreenManager();

        _UI.Store_Color             = new UI.Store <UI.SpriteColors>(Color.Magenta);
        _UI.Store_Timeline          = new UI.Store <UI.Timeline>();
        _UI.Store_Texture           = new UI.Store <UI.SpriteTexture>(new UI.SpriteTexture("null", 0.0f, 0.0f, 1.0f, 1.0f));
        _UI.Store_FontStyle         = new UI.Store <UI.FontStyle>();
        _UI.Store_FontEffect        = new UI.Store <UI.FontEffect>();
        _UI.Store_FontIcon          = new UI.Store_FontIcon();
        _UI.Store_Widget            = new UI.Store <UI.WidgetBase>();
        _UI.Store_RenderState       = new UI.Store <UI.RenderState>(new UI.RenderState((int)UI.E_Effect.MultiTexture1, UI.E_BlendState.AlphaBlend));
        _UI.Store_BlendState        = new UI.Store <BlendState>();
        _UI.Store_DepthStencilState = new UI.Store <DepthStencilState>();
        _UI.Store_RasterizerState   = new UI.Store <RasterizerState>();

        _UI.Camera2D = new UI.CameraSettings2D();
        _UI.Camera3D = new UI.CameraSettings3D();

        PresentationParameters pp = game.GraphicsDevice.PresentationParameters;

        _UI.SX = pp.BackBufferWidth;
        _UI.SY = pp.BackBufferHeight;

        _UI.YT = 0.0f;
        _UI.YM = _UI.YT + (_UI.SY * 0.5f);
        _UI.YB = _UI.YT + _UI.SY;

        _UI.XL = 0.0f;
        _UI.XM = _UI.XL + (_UI.SX * 0.5f);
        _UI.XR = _UI.XL + _UI.SX;

        float safeArea   = settings.Screen_SafeAreaSize;
        float offsetHalf = (1.0f - safeArea) * 0.5f;

        _UI.SSY = _UI.SY * safeArea;
        _UI.SSX = _UI.SX * safeArea;

        _UI.SYT = _UI.SY * offsetHalf;
        _UI.SYM = _UI.SYT + (_UI.SSY * 0.5f);
        _UI.SYB = _UI.SYT + _UI.SSY;

        _UI.SXL = _UI.SX * offsetHalf;
        _UI.SXM = _UI.SXL + (_UI.SSX * 0.5f);
        _UI.SXR = _UI.SXL + _UI.SSX;

        _UI.AutoRepeatDelay  = 0.5f;
        _UI.AutoRepeatRepeat = 0.25f;
    }