public void onDragHand(HandListItem item, PointerEventData pointer) { if (item.GetComponentInParent <HandList>() != SelfHandList)//你不能用别人的卡 { return; } usingHand = item; if (!canControl)//不是你的回合 { resetUse(true, true); return; } //拖拽卡片 item.Card.rectTransform.position = pointer.position; if (SelfHandList.rectTransform.rect.Contains(SelfHandList.rectTransform.InverseTransformPoint(pointer.position))) { //如果移动回手牌区域,恢复正常大小 item.Card.rectTransform.localScale = Vector3.one; //移除随从占位 hideServantPlaceHolder(); } else { //移动到手牌区以外的地方视作打算使用 if (!item.Card.card.isUsable(game, player, out string info)) { //卡牌不可用,停止拖拽并提示 showTip(info); resetUse(true, true); } else { //手牌在战场上大小和随从牌一致 item.Card.rectTransform.localScale = Vector3.one * .4f / rectTransform.localScale.y; if (item.Card.card.define is ServantCardDefine) { SelfFieldList.defaultItem.rectTransform.SetAsFirstSibling(); ServantPlaceHolder.rectTransform.sizeDelta = SelfFieldList.defaultItem.rectTransform.sizeDelta; SelfFieldList.addChild(ServantPlaceHolder.rectTransform); ServantPlaceHolder.display(); var servants = SelfFieldList.getItems(); int index = 0; if (servants.Length > 0) { //需要选择空位,计算空位 for (int i = 0; i < servants.Length; i++) { if (servants[i].rectTransform.position.x < pointer.position.x) { index = i + 1; } } ServantPlaceHolder.rectTransform.SetSiblingIndex(index + 1); } } } } }
private void hideServantPlaceHolder() { addChild(ServantPlaceHolder.rectTransform); ServantPlaceHolder.Servant.hide(); ServantPlaceHolder.hide(); }