Example #1
0
        public void ShowEnableEffect(GameObject effect, MainUI.UIType funcType)
        {
            if (m_btnEnableEffect != null)
            {
                Destroy(m_btnEnableEffect);
            }

            LocalSysButton btnComponent = null;// = btnArray.Single(P => P.ButtonFunc == funcType);

            for (int i = 0; i < btnArray.Count; i++)
            {
                if (btnArray[i].ButtonFunc == funcType)
                {
                    btnComponent = btnArray[i];
                }
            }

            if (btnComponent != null)
            {
                m_btnEnableEffect = Instantiate(effect) as GameObject;
                m_btnEnableEffect.transform.parent        = btnComponent.transform;
                m_btnEnableEffect.transform.localScale    = Vector3.one;
                m_btnEnableEffect.transform.localPosition = Vector3.zero;
            }
        }
Example #2
0
        public void InsertBtn(MainTownButtonConfigData item)//MainUI.UIType sysBtnType, MainBtnArea btnPos, int btnNum)//插入按钮,按钮位置,按钮序号,按钮序号从0开始
        {
            //print("原预添加位置:"+btnNum);
//            if (item._ButtonIndex > btnArray.Count)
//            {
//                item._ButtonIndex = btnArray.Count;
//            }
            //print("实际添加位置:" +btnNum);
            LocalSysButton localBtnController = CreatObjectToNGUI.InstantiateObj(item.ButtonPrefab, transform).GetComponent <LocalSysButton>();

            localBtnController.gameObject.RegisterBtnMappingId(item.ButtonFunc, BtnMapId_Sub.Empty);

            //new
            switch (item.ButtonArea)
            {
            case MainTownButtonArea.LeftUp:
                for (int i = 0; i < 10; i++)
                {
                    if (i == item.Button_Row - 1)
                    {
                        if (m_insertLeftUpIFirst[i])
                        {
                            m_insertLeftUpPos_x[i]  = CommonDefineManager.Instance.CommonDefine.TownstartPoint1.BaseOffset.x;
                            m_insertLeftUpIFirst[i] = false;

                            //m_insertLeftUpPos_y=CommonDefineManager.Instance.CommonDefine.TownstartPoint1.BaseOffset.y;
                        }
                        else
                        {
                            m_insertLeftUpPos_x[i] += (item.ButtonRadius + m_insertLeftUpRadio[i]) * CommonDefineManager.Instance.CommonDefine.TownstartPoint1.Direction.x;
                        }
                        m_insertLeftUpPos_y    = item.Button_RowIndex * CommonDefineManager.Instance.CommonDefine.TownstartPoint1.Direction.y;
                        m_insertLeftUpRadio[i] = item.ButtonRadius;
                        localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(m_insertLeftUpPos_x[i], m_insertLeftUpPos_y, 0), this.Showing, item.DefaultEnable == 1, item.ButtonSound);
                    }
                }

                break;

            case MainTownButtonArea.RightUp:
                for (int i = 0; i < 10; i++)
                {
                    if (i == item.Button_Row - 1)
                    {
                        if (m_insertRightUpFirst[i])
                        {
                            m_insertRightUpPos_x[i] = CommonDefineManager.Instance.CommonDefine.TownstartPoint2.BaseOffset.x;
                            m_insertRightUpFirst[i] = false;
                            // m_insertRightUpPos_y=CommonDefineManager.Instance.CommonDefine.TownstartPoint2.BaseOffset.y;
                        }
                        else
                        {
                            m_insertRightUpPos_x[i] += (item.ButtonRadius + m_insertRightUpRadio[i]) * CommonDefineManager.Instance.CommonDefine.TownstartPoint2.Direction.x;
                        }
                        m_insertRightUpPos_y    = item.Button_RowIndex * CommonDefineManager.Instance.CommonDefine.TownstartPoint2.Direction.y;
                        m_insertRightUpRadio[i] = item.ButtonRadius;
                        localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(m_insertRightUpPos_x[i], m_insertRightUpPos_y, 0), this.Showing, item.DefaultEnable == 1, item.ButtonSound);
                    }
                }
                break;

            case MainTownButtonArea.RightDown:

                for (int i = 0; i < 10; i++)
                {
                    if (i == item.Button_Row - 1)
                    {
                        if (m_insertRightDownFirst[i])
                        {
                            if (i == 0)
                            {
                                m_insertRightDownPos_x[i] = CommonDefineManager.Instance.CommonDefine.TownstartPoint3.BaseOffset.x;
                            }
                            else
                            {
                                m_insertRightDownPos_x[i] = 0;
                            }
                            m_insertRightDownFirst[i] = false;
                            // m_insertRightDownPos_y=CommonDefineManager.Instance.CommonDefine.TownstartPoint2.BaseOffset.y;
                        }
                        else
                        {
                            m_insertRightDownPos_x[i] += (item.ButtonRadius + m_insertRightDownRadio[i]) * CommonDefineManager.Instance.CommonDefine.TownstartPoint3.Direction.x;
                        }
                        m_insertRightDownPos_y    = item.Button_RowIndex * CommonDefineManager.Instance.CommonDefine.TownstartPoint3.Direction.y;
                        m_insertRightDownRadio[i] = item.ButtonRadius;
                        localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(m_insertRightDownPos_x[i], m_insertRightDownPos_y, 0), this.Showing, item.DefaultEnable == 1, item.ButtonSound);
                    }
                }
                break;

            default:
                break;
            }

            //localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(item.ButtonPositionOffset.x, item.ButtonPositionOffset.y, 0), this.Showing,item.DefaultEnable==1);
            //引导注入

            #region old
//            switch (item._ButtonArea)
//            {
//                case MainBtnArea.TopLeft:
//                   // m_insertBottomPos += -(item._ButtonRadius * 2);
//                    localBtnController.SetBtnAtrribute(item._ButtonFunc, new Vector3(item._ButtonIndex.x, item._ButtonIndex.y, 0), this.Showing);
//                    break;
//                case MainBtnArea.TopRight:
//                    m_insertRightPos += (item._ButtonRadius * 2);
//                    localBtnController.SetBtnAtrribute(item._ButtonFunc, new Vector3(0, m_insertRightPos, 0), this.Showing);
//                    break;
//                default:
//                    break;
//            }
            #endregion
            ///ssss
            btnArray.Add(localBtnController);
            //ResetBtnPosition();

            int guideID = 0;
            //TODO GuideBtnManager.Instance.RegGuideButton(localBtnController.gameObject, item._ButtonFunc, SubType.MainButton, out guideID);
            m_guideBtnID.Add(guideID);
        }