Example #1
0
 public GameObject GetUnlockTipsMessageInstance()
 {
     if (this.UnlockTipsMessagePanelInstance == null)
     {
         this.UnlockTipsMessagePanelInstance = CreatObjectToNGUI.InstantiateObj(UnlockTipsObject, MessageInstanceParent);
     }
     return(this.UnlockTipsMessagePanelInstance);
 }
Example #2
0
 public GameObject GetOneButtonMessageInstance()
 {
     if (this.MsgObjWtOneBtnInstance == null)
     {
         this.MsgObjWtOneBtnInstance = CreatObjectToNGUI.InstantiateObj(MessageObject_OneButton, MessageInstanceParent);
     }
     return(this.MsgObjWtOneBtnInstance);
 }
Example #3
0
 public GameObject GetTwoButtonMoneyMessageInstance()
 {
     if (this.MsgObjWtTwoBtnMoneyInstance == null)
     {
         this.MsgObjWtTwoBtnMoneyInstance = CreatObjectToNGUI.InstantiateObj(MessageObject_TwoBtnMoney, MessageInstanceParent);
     }
     return(this.MsgObjWtTwoBtnMoneyInstance);
 }
Example #4
0
 public void Show()
 {
     ClearLoadingPanel();
     if (LoadingPanelPrefab != null)
     {
         InstanceObj = CreatObjectToNGUI.InstantiateObj(LoadingPanelPrefab, transform);
         LoadingUIPanel UIPanelScripts = InstanceObj.GetComponent <LoadingUIPanel>();
     }
 }
Example #5
0
        void Awake()
        {
            PlayerTitleConfigData[] titleConfig      = PlayerDataManager.Instance.GetPlayerTitleConfigArray();
            List <PlayerTitleItem>  ownTitleList     = new List <PlayerTitleItem>();
            List <PlayerTitleItem>  dontHadTitleList = new List <PlayerTitleItem>();

            titleConfig.ApplyAllItem(p =>
            {
                GameObject titleGO = (GameObject)CreatObjectToNGUI.InstantiateObj(PlayerTitleItemPrefab, Grid.transform);
                PlayerTitleItem playerTitleItem = titleGO.GetComponent <PlayerTitleItem>();
                bool isUnlock = ContainerInfomanager.Instance.GetItemNumber(p._lGoodsID) > 0;
                playerTitleItem.Init(p._lGoodsID, isUnlock, p._lDisplayIdSmallPrefab, SelectTitle);
                m_TitleItemDict.Add(p._lGoodsID, playerTitleItem);
                //加成属性
                List <string> effectStr = new List <string>();
                string[] vectEffectStr  = p._vectEffects.Split('|');
                string[] addEffectStr   = p._vectEffectsAdd.Split('|');
                effectStr.AddRange(vectEffectStr);
                effectStr.AddRange(addEffectStr);

                int effectLength = effectStr.Count;
                List <PlayerTitleEffectData> effectDataList = new List <PlayerTitleEffectData>();
                for (int i = 0; i < effectLength; i++)
                {
                    string[] growthEffect = effectStr[i].Split('+');
                    var effectData        = ItemDataManager.Instance.GetEffectData(growthEffect[0]);
                    if (effectData != null)
                    {
                        PlayerTitleEffectData titleGrowEffextdata = new PlayerTitleEffectData()
                        {
                            EffectData = effectData,
                            MinValue   = Convert.ToInt32(growthEffect[1]),
                            MaxValue   = Convert.ToInt32(growthEffect[2])
                        };
                        effectDataList.Add(titleGrowEffextdata);
                    }
                }
                m_TitleEffectDict.Add(p._lGoodsID, effectDataList);
            });
            Grid.Reposition();


            //SelectTitle(titleConfig[0]._lGoodsID);

            Button_Return.SetCallBackFuntion(OnReturnClick, null);
            Button_Use.SetCallBackFuntion(OnUseClick, null);
            m_startPos_LeftPanel  = LeftPanel.transform.localPosition;
            m_startPos_RightPanel = RightPanel.transform.localPosition;
            m_PanelList.AddRange(gameObject.GetComponentsInChildren <UIPanel>());

            RegisterEventHandler();

            StartCoroutine("LateRecordPos");

            TaskGuideBtnRegister();
        }
Example #6
0
        void ShowNoEnoughVigourPanel(object obj)
        {
            if (BuyVigourMessagePanel == null)
            {
                BuyVigourMessagePanel = CreatObjectToNGUI.InstantiateObj(BuyVigourMessagePrefab, transform).GetComponent <VigourMessagePanel>();
            }
            string ShowStr = string.Format(LanguageTextManager.GetString("IDS_H1_158"), 40);

            BuyVigourMessagePanel.Show(string.Format("{0}\n{1}", LanguageTextManager.GetString("IDS_H1_161"), ShowStr));
        }
Example #7
0
        public void Show()
        {
            CommonPanelTitle.TweenShow();

            transform.localPosition = Vector3.zero;
            ShowIn();
            UpdateTitleInfo();

            //已获得特效
            bool isHasPlay = false;

            m_TitleItemDict.ApplyAllItem(p => {
                bool isUnlock = ContainerInfomanager.Instance.GetItemNumber(p.Key) > 0;
                if (isUnlock)
                {
                    isHasPlay    = true;
                    var itemData = ContainerInfomanager.Instance.itemFielArrayInfo.SingleOrDefault(k => k.LocalItemData._goodID == p.Key);
                    if (itemData.equipmentEntity.ITEM_FIELD_VISIBLE_NEW == 0)
                    {
                        GameObject ownEff = (GameObject)CreatObjectToNGUI.InstantiateObj(Effect_Title_GetText01_Prefab, p.Value.transform);
                        ownEff.transform.localPosition += Vector3.back * 10 + Vector3.down * 4;
                        ownEff.AddComponent <DestroySelf>();
                        GameObject ownEff2 = (GameObject)CreatObjectToNGUI.InstantiateObj(Effect_Title_GetText02_Prefab, p.Value.transform);
                        ownEff2.transform.localPosition += Vector3.back * 10 + Vector3.down * 4;
                        ownEff2.AddComponent <DestroySelf>();
                        NetServiceManager.Instance.ContainerService.SendUpdateContainerGoodsNewStatu((int)itemData.sSyncContainerGoods_SC.SMsgContainerCSCHead.dwContainerID,
                                                                                                     (byte)itemData.sSyncContainerGoods_SC.nPlace);
                    }
                    else
                    {
                        GameObject ownEff = (GameObject)CreatObjectToNGUI.InstantiateObj(Effect_Title_GetUI_Prefab, p.Value.transform);
                        ownEff.transform.localPosition += Vector3.back * 10 + Vector3.down * 4;
                        ownEff.AddComponent <DestroySelf>();
                    }
                }
            });
            if (isHasPlay)
            {
                SoundManager.Instance.PlaySoundEffect("Sound_UIEff_Title_Get");
            }

            //选择第一个
            m_TitleItemDict.ApplyAllItem(p => {
                if (p.Value.transform.localPosition == m_TitleTransList[0])
                {
                    SelectTitle(p.Key);
                }
            });
        }
Example #8
0
        public void Show(MedicamentData m_MedicamentData, bool ShowPathLink)
        {
            ISShowing        = true;
            this.m_curGoodID = m_MedicamentData._goodID;
            if (ShowPathLink)
            {
                Btn_PathLink.gameObject.SetActive(true);
                Button_Use.gameObject.SetActive(false);
                Button_Sell.gameObject.SetActive(false);
                // Button_Exit.gameObject.SetActive(false);
                Button_AllUse.gameObject.SetActive(false);
            }
            else
            {
                Btn_PathLink.gameObject.SetActive(false);
                Button_Use.gameObject.SetActive(true);
                Button_Sell.gameObject.SetActive(m_MedicamentData._TradeFlag == 1);
                // Button_Exit.gameObject.SetActive(true);
                Button_AllUse.gameObject.SetActive(true);
            }
            TextColor textColor = TextColor.white;

            switch (m_MedicamentData._ColorLevel)
            {
            case 0:
                textColor = TextColor.EquipmentGreen;
                break;

            case 1:
                textColor = TextColor.EquipmentBlue;
                break;

            case 2:
                textColor = TextColor.EquipmentMagenta;
                break;

            case 3:
                textColor = TextColor.EquipmentYellow;
                break;
            }
            Label_GoodName.text = NGUIColor.SetTxtColor(LanguageTextManager.GetString(m_MedicamentData._szGoodsName), textColor);
            Switch_Icon.ChangeSprite(m_MedicamentData._ColorLevel + 1);
            CreatObjectToNGUI.InstantiateObj(m_MedicamentData._DisplayIdSmall, Point_GiftIcon);
            Label_AllowLevel.text = m_MedicamentData._AllowLevel.ToString();
            int playerLevel = PlayerManager.Instance.FindHeroDataModel().UnitValues.sMsgPropCreateEntity_SC_UnitVisibleValue.UNIT_FIELD_LEVEL;

            if (playerLevel >= m_MedicamentData._AllowLevel)
            {
                m_isArrowLevel         = true;
                Label_AllowLevel.color = Color.white;
            }
            else
            {
                m_isArrowLevel         = false;
                Label_AllowLevel.color = Color.red;
            }

            this.m_curNum  = ContainerInfomanager.Instance.GetItemNumber(m_curGoodID);
            Label_Num.text = m_curNum.ToString();

            Label_Introduction.text = LanguageTextManager.GetString(m_MedicamentData._szDesc).Replace(@"\n", "\n");
            Label_SellPrice.text    = m_MedicamentData._SaleCost.ToString();

            m_GiftConfigData = ItemDataManager.Instance.GetGiftData(m_curGoodID);
            if (m_GiftConfigData._giftType == 1)
            {
                Label_ContentTitle.text = LanguageTextManager.GetString("IDS_I1_40");
            }
            else if (m_GiftConfigData._giftType == 2)
            {
                Label_ContentTitle.text = LanguageTextManager.GetString("IDS_I1_41");
            }
            //
            transform.localPosition = Vector3.zero;

            //奖品
            string content      = "";
            var    goodsDisplay = m_GiftConfigData._ProfessionGoodsDisplay.SingleOrDefault(p => p.Profession == PlayerManager.Instance.FindHeroDataModel().GetCommonValue().PLAYER_FIELD_VISIBLE_VOCATION);

            for (int i = 0; i < goodsDisplay.GoodsDisplay.Length; i++)
            {
                var ItemData = ItemDataManager.Instance.GetItemData(goodsDisplay.GoodsDisplay[i].GoodsID);
                //              if(m_GiftConfigData._giftType == 1)
                //              {
                //                  content += LanguageTextManager.GetString(ItemData._szGoodsName) + "("
                //                      +m_GiftConfigData._GoodsDisplay[i].MinNum.ToString()+ "~"
                //                          +m_GiftConfigData._GoodsDisplay[i].MinNum.ToString()+")" + "\n";
                //              }
                //              else if(m_GiftConfigData._giftType == 2)
                //              {
                //                  content += LanguageTextManager.GetString(ItemData._szGoodsName) + "("
                //                      +m_GiftConfigData._GoodsDisplay[i].MinNum.ToString()+")" + "\n";
                //              }
                if (goodsDisplay.GoodsDisplay[i].MinNum == goodsDisplay.GoodsDisplay[i].MaxNum)
                {
                    content += LanguageTextManager.GetString(ItemData._szGoodsName) + " X "
                               + goodsDisplay.GoodsDisplay[i].MinNum.ToString() + "\n";
                }
                else
                {
                    content += LanguageTextManager.GetString(ItemData._szGoodsName) + " X "
                               + goodsDisplay.GoodsDisplay[i].MinNum.ToString() + "-"
                               + goodsDisplay.GoodsDisplay[i].MaxNum.ToString() + "\n";
                }
            }
            Label_RewardContent.text = content;
        }
Example #9
0
        public void InsertBtn(MainTownButtonConfigData item)//MainUI.UIType sysBtnType, MainBtnArea btnPos, int btnNum)//插入按钮,按钮位置,按钮序号,按钮序号从0开始
        {
            //print("原预添加位置:"+btnNum);
//            if (item._ButtonIndex > btnArray.Count)
//            {
//                item._ButtonIndex = btnArray.Count;
//            }
            //print("实际添加位置:" +btnNum);
            LocalSysButton localBtnController = CreatObjectToNGUI.InstantiateObj(item.ButtonPrefab, transform).GetComponent <LocalSysButton>();

            localBtnController.gameObject.RegisterBtnMappingId(item.ButtonFunc, BtnMapId_Sub.Empty);

            //new
            switch (item.ButtonArea)
            {
            case MainTownButtonArea.LeftUp:
                for (int i = 0; i < 10; i++)
                {
                    if (i == item.Button_Row - 1)
                    {
                        if (m_insertLeftUpIFirst[i])
                        {
                            m_insertLeftUpPos_x[i]  = CommonDefineManager.Instance.CommonDefine.TownstartPoint1.BaseOffset.x;
                            m_insertLeftUpIFirst[i] = false;

                            //m_insertLeftUpPos_y=CommonDefineManager.Instance.CommonDefine.TownstartPoint1.BaseOffset.y;
                        }
                        else
                        {
                            m_insertLeftUpPos_x[i] += (item.ButtonRadius + m_insertLeftUpRadio[i]) * CommonDefineManager.Instance.CommonDefine.TownstartPoint1.Direction.x;
                        }
                        m_insertLeftUpPos_y    = item.Button_RowIndex * CommonDefineManager.Instance.CommonDefine.TownstartPoint1.Direction.y;
                        m_insertLeftUpRadio[i] = item.ButtonRadius;
                        localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(m_insertLeftUpPos_x[i], m_insertLeftUpPos_y, 0), this.Showing, item.DefaultEnable == 1, item.ButtonSound);
                    }
                }

                break;

            case MainTownButtonArea.RightUp:
                for (int i = 0; i < 10; i++)
                {
                    if (i == item.Button_Row - 1)
                    {
                        if (m_insertRightUpFirst[i])
                        {
                            m_insertRightUpPos_x[i] = CommonDefineManager.Instance.CommonDefine.TownstartPoint2.BaseOffset.x;
                            m_insertRightUpFirst[i] = false;
                            // m_insertRightUpPos_y=CommonDefineManager.Instance.CommonDefine.TownstartPoint2.BaseOffset.y;
                        }
                        else
                        {
                            m_insertRightUpPos_x[i] += (item.ButtonRadius + m_insertRightUpRadio[i]) * CommonDefineManager.Instance.CommonDefine.TownstartPoint2.Direction.x;
                        }
                        m_insertRightUpPos_y    = item.Button_RowIndex * CommonDefineManager.Instance.CommonDefine.TownstartPoint2.Direction.y;
                        m_insertRightUpRadio[i] = item.ButtonRadius;
                        localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(m_insertRightUpPos_x[i], m_insertRightUpPos_y, 0), this.Showing, item.DefaultEnable == 1, item.ButtonSound);
                    }
                }
                break;

            case MainTownButtonArea.RightDown:

                for (int i = 0; i < 10; i++)
                {
                    if (i == item.Button_Row - 1)
                    {
                        if (m_insertRightDownFirst[i])
                        {
                            if (i == 0)
                            {
                                m_insertRightDownPos_x[i] = CommonDefineManager.Instance.CommonDefine.TownstartPoint3.BaseOffset.x;
                            }
                            else
                            {
                                m_insertRightDownPos_x[i] = 0;
                            }
                            m_insertRightDownFirst[i] = false;
                            // m_insertRightDownPos_y=CommonDefineManager.Instance.CommonDefine.TownstartPoint2.BaseOffset.y;
                        }
                        else
                        {
                            m_insertRightDownPos_x[i] += (item.ButtonRadius + m_insertRightDownRadio[i]) * CommonDefineManager.Instance.CommonDefine.TownstartPoint3.Direction.x;
                        }
                        m_insertRightDownPos_y    = item.Button_RowIndex * CommonDefineManager.Instance.CommonDefine.TownstartPoint3.Direction.y;
                        m_insertRightDownRadio[i] = item.ButtonRadius;
                        localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(m_insertRightDownPos_x[i], m_insertRightDownPos_y, 0), this.Showing, item.DefaultEnable == 1, item.ButtonSound);
                    }
                }
                break;

            default:
                break;
            }

            //localBtnController.SetBtnAtrribute(item.ButtonFunc, new Vector3(item.ButtonPositionOffset.x, item.ButtonPositionOffset.y, 0), this.Showing,item.DefaultEnable==1);
            //引导注入

            #region old
//            switch (item._ButtonArea)
//            {
//                case MainBtnArea.TopLeft:
//                   // m_insertBottomPos += -(item._ButtonRadius * 2);
//                    localBtnController.SetBtnAtrribute(item._ButtonFunc, new Vector3(item._ButtonIndex.x, item._ButtonIndex.y, 0), this.Showing);
//                    break;
//                case MainBtnArea.TopRight:
//                    m_insertRightPos += (item._ButtonRadius * 2);
//                    localBtnController.SetBtnAtrribute(item._ButtonFunc, new Vector3(0, m_insertRightPos, 0), this.Showing);
//                    break;
//                default:
//                    break;
//            }
            #endregion
            ///ssss
            btnArray.Add(localBtnController);
            //ResetBtnPosition();

            int guideID = 0;
            //TODO GuideBtnManager.Instance.RegGuideButton(localBtnController.gameObject, item._ButtonFunc, SubType.MainButton, out guideID);
            m_guideBtnID.Add(guideID);
        }
Example #10
0
        /// <summary>
        /// 处理开放主按钮消息,播放开启特效
        /// </summary>
        /// <param name="obj"></param>
        void AddMainButton(object obj)
        {
            m_addSystemFunc = (UIType)obj;
            var buttonList = NewUIDataManager.Instance.TownMainButtonList;
            MainTownButtonConfigData enableItem = null;

            //找到要开放的功能按钮配置信息
            for (int i = 0; i < buttonList.Count; i++)
            {
                if (buttonList[i].ButtonFunc == m_addSystemFunc)
                {
                    enableItem = buttonList[i];
                }
            }

            if (enableItem == null)
            {
                TraceUtil.Log("要开启主按钮,配置表中无对应!");
                return;
            }
            //加入到已开放功能按钮配置信息列表
            if (!m_buttonList.Exists(P => P.ButtonFunc == enableItem.ButtonFunc))
            {
                m_buttonList.Add(enableItem);
            }
            else
            {
                TraceUtil.Log("此功能按钮已经开启!");
            }

            //SysButtonPanel_Bottom.ResetSystemPanel();
            //SysButtonPanel_Right.ResetSystemPanel();
            m_buttonList.Sort(SortBtn);
            switch (enableItem.ButtonArea)
            {
            case MainTownButtonArea.LeftUp:
                SysButtonPanel_TopLeft.RestPanel();
                break;

            case MainTownButtonArea.RightUp:
                SysButtonPanel_TopRight.RestPanel();
                break;

            case MainTownButtonArea.RightDown:
                SysButtonPanel_BottomRight.RestPanel();
                break;
            }


            if (m_buttonEnablePic != null)
            {
                Destroy(m_buttonEnablePic);
            }

            foreach (var item in m_buttonList)
            {
                //AddSysFuntionButton(item);
                if (item.ButtonFunc == m_addSystemFunc)
                {
                    TraceUtil.Log("开启新功能:" + m_addSystemFunc + "  " + Time.realtimeSinceStartup);
                    m_buttonEnablePic = CreatObjectToNGUI.Instantiate(ButtonEnablePic) as GameObject;
                    m_buttonEnablePic.transform.parent     = this.transform.parent;
                    m_buttonEnablePic.transform.localScale = Vector3.one;

                    m_buttonEnablePic.GetComponent <EnableFunctionPanel>().InitPanel(m_addSystemFunc, SysButton.transform, this);
                }
            }

            StartCoroutine(Creat());
        }