public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); EventManager.Instance.AddEventListener <SettingStateEvent>(OnSettingStateChange); EventManager.Instance.AddEventListener <BookMarkEvent>(OnBookMarkChange); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); GetAllAnimationClipLength(); EventManager.Instance.AddEventListener(EventKey.ShowUIEffect, OnShowUIEffect); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); EventManager.Instance.AddEventListener <CursorEvent>(OnCursorEvent); EventManager.Instance.AddEventListener <CommonGamePlayPanelUpdateDataEvent>(OnDataUpdateEvent); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); m_btn_exit_Button.onClick.AddListener(() => { Application.Quit(); }); m_btn_back_Button.onClick.AddListener(() => { var config = m_model.SceneInfo; if (!string.IsNullOrEmpty(config.LoadSceneNameOnEnd)) { GameSceneManager.Instance.LoadScene(SceneLookup.GetEnum(config.LoadSceneNameOnEnd, false)); } if (!string.IsNullOrEmpty(config.LoadMissionIDOnEnd)) { MissionSceneManager.Instance.LoadMissionScene(MissionSceneManager.Instance.GetMissionEnumBy(config.LoadMissionIDOnEnd, false)); } if (m_model.PopScene()) { RefreshInfo(); } else { InvokeHidePanel(); } }); EventManager.Instance.AddEventListener <CGScenePointInfoChangeEvent>(OnCGScenePointInfoChange); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); EventManager.Instance.AddEventListener <GameEvent>(GameEnd); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); m_btn_createNewArchive_Button.onClick.AddListener(OnClickCreateNewArchive); m_btn_back_Button.onClick.AddListener(OnClosePanel); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); gameObject.SetActive(false); InitMoveInfo(); m_animator = GetComponent <Animator>(); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); InitLogItemList(); m_btn_back_Button.onClick.AddListener(OnClose); }
public virtual void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { m_uiDataProvider = uiDataProvider; m_uiPanelSettings = settings; PanelType = m_uiPanelSettings.PanelType; // Debug.Log(GetType()); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); m_btn_exit_Button.onClick.AddListener(() => { Application.Quit(); }); m_btn_back_Button.onClick.AddListener(CloseCGScene); EventManager.Instance.AddEventListener <CGScenePointInfoChangeEvent>(OnCGScenePointInfoChange); EventManager.Instance.AddEventListener <CGSceneCloseEvent>(OnCGSceneClose); EventManager.Instance.AddEventListener <PlayerPreSaveArchiveEvent>(OnPlayerPreSaveArchive); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_textHelp = new TextHelp(); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); gameObject.SetActive(false); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_model.Initialize(this); m_btn_close_Button.onClick.AddListener(ClickClose); }
public override void Initialize(UIDataProvider uiDataProvider, UIPanelSettings settings) { base.Initialize(uiDataProvider, settings); m_optionItems = new List <OptionItem>(); }