public PlayClip ( string take ) : void | ||
take | string | Animation to play |
return | void |
public PlayScreen() : base("PlayScreen") { units = new List<Unit>(); towers = new List<Tower>(); Vector2 numTiles = new Vector2(20, 10); TileMap.InitializeTileMap(Vector3.Zero, numTiles, new Vector2(100, 100)); startBase = new TestBase(TileMap.Tiles[0]); goalBase = new TestBase(TileMap.Tiles[TileMap.Tiles.Count - 1]); startBase.SetGoalBase(goalBase); goalBase.SetGoalBase(startBase); bases = new List<Base>(); bases.Add(startBase); bases.Add(goalBase); TileMap.SetBase(goalBase); TileMap.SetBase(startBase); TileMap.UpdateTilePaths(); //towers = new Dictionary<int, Tower>(); //for (int i = 0; i < numTiles.X * numTiles.Y; i++) // towers.Add(i, new TowerAGood(TileMap.Tiles[i].Position)); background = ScreenManager.Game.Content.Load<Texture2D>("water_tiled"); cameraManager = (CameraManager)ScreenManager.Game.Services.GetService(typeof(CameraManager)); myModel = new AnimatedModel(ScreenManager.Game.Content.Load<Model>("AnimatedModel\\dude")); myModel.Scale = 2.0f; myModel.PlayClip("Take 001"); currentTile = TileMap.GetTileFromPos(Vector3.Zero); myModel.SetPosition(currentTile.Position); if (numTiles.X == 10 && numTiles.Y == 10) { cameraManager.SetPosition(new Vector3(0.0f, 1400.0f, 500.0f)); cameraManager.SetLookAtPoint(new Vector3(0.0f, 0.0f, 50.0f)); } else if (numTiles.X == 20 && numTiles.Y == 10) { cameraManager.SetPosition(new Vector3(0.0f, 1700.0f, 500.0f)); cameraManager.SetLookAtPoint(new Vector3(0.0f, 0.0f, 100.0f)); } }
public TileTestScreen() : base("TileTestScreen") { units = new List<Unit>(); towers = new List<Tower>(); rand = new Random(); TileMap.InitializeTileMap(Vector3.Zero, new Vector2(10, 10), new Vector2(50, 50)); startBase = new TestBase(TileMap.Tiles[0]); goalBase = new TestBase(TileMap.Tiles[TileMap.Tiles.Count - 1]); for (int i = 0; i < TileMap.Tiles.Count; i++) { TileMap.Tiles[i].UpdatePathTo(goalBase.GetTile()); } background = ScreenManager.Game.Content.Load<Texture2D>("Model\\background"); myModel = new AnimatedModel(ScreenManager.Game.Content.Load<Model>("AnimatedModel\\dude")); myModel.Scale = 5.0f; myModel.PlayClip("Take 001"); currentTile = TileMap.GetTileFromPos(Vector3.Zero); myModel.SetPosition(currentTile.Position); cameraManager = (CameraManager)ScreenManager.Game.Services.GetService(typeof(CameraManager)); cameraManager.SetPosition(new Vector3(0.0f, 500.0f, 5000.0f)); ground = new StaticModel(ScreenManager.Game.Content.Load<Model>("Model\\pyramids")); ground.Scale = 1000.0f; ground.SetPosition(new Vector3(0.0f, -0.1f, 0.0f)); #region Setup Text font = ScreenManager.Game.Content.Load<SpriteFont>("DummyText\\Font"); center = new Vector2((ScreenManager.GraphicsDeviceManager.PreferredBackBufferWidth / 2), (ScreenManager.GraphicsDeviceManager.PreferredBackBufferHeight / 2)); //Setup Text text = "Hello World! Hello World! Hellllllooooo World!"; //Find out how long the text is using this font Vector2 textLength = font.MeasureString(text); textPosition = new Vector2(center.X - (textLength.X / 2), center.Y - (textLength.Y / 2)); #endregion }