Example #1
0
        public override void RestartMatch()
        {
            RaceTimer     = MatchTimer;
            PreRaceTimer  = PreMatchTimer;
            PostRaceTimer = PostMatchTimer;
            PreStormTimer = OriginalPreStormTimer;
            WinCondition  = false;
            LoseCondition = false;

            StormPosition = OriginalStormPosition;
            StormRotation = OriginalStormRotation;

            Players.ForEach(player =>
            {
                player.playerName   = RandomUserNames.GetUsername();
                player.vehicleColor = RandomUserNames.GetColor();
            });

            RespawnAll();
            ClearAllVehicles();
            ClearAllItems();
            SpawnEverything();
            MatchBegun = false;
            SetMatchBegun(false);

            ToggleEndOfRaceUI(false);
            RpcToggleEndOfRaceUI(false);
        }
Example #2
0
        public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader reader)
        {
            base.OnServerAddPlayer(conn, playerControllerId);

            //GET MESSAGE FROM CLIENT FOR WHICH PLAYER PREFAB TO SPAWN
            if (reader != null)
            {
                var message_stream = reader.ReadMessage <IntegerMessage>();

                playerIndex = message_stream.value;
            }

            //playerIndex = Random.Range(0, PlayerPrefabs.Count);

            short controller_id = 0;

            var spawn = GetStartPosition();

            var spawn_player = Instantiate(PlayerPrefabs[playerIndex], spawn.position, spawn.rotation);

            var playerBehaviour = spawn_player.GetComponent <PlayerBehaviour>();
            var playerDress     = spawn_player.GetComponent <PlayerDressBehaviour>();

            playerDress.SkinColor  = RandomUserNames.GetColor();
            playerDress.ShirtColor = RandomUserNames.GetColor();
            playerDress.PantsColor = RandomUserNames.GetColor();

            playerBehaviour.playerName   = RandomUserNames.GetUsername();
            playerBehaviour.vehicleColor = RandomUserNames.GetColor();

            NetworkServer.AddPlayerForConnection(conn, spawn_player, controller_id);
            gamemode_manager.gamemode.Players.Add(playerBehaviour);
            gamemode_manager.gamemode.RestartPreMatchTimer();

            #region OLD
            //allConnections.Add(conn);
            ////ADD THIS PLAYER TO THE GAMEMODE'S PLAYER LIST
            //var allPlayers = FindObjectsOfType<PlayerBehaviour>().ToList();
            //allPlayers.ForEach(player =>
            //{
            //    var playerNetIdentity = player.GetComponent<NetworkIdentity>();
            //    var playerConnection = playerNetIdentity.connectionToClient.connectionId;
            //    if(playerConnection == conn.connectionId)
            //    {
            //        player.playerName = RandomUserNames.GetUsername();
            //        player.vehicleColor = RandomUserNames.GetColor();
            //        //ADD THIS PLAYER TO THE GAMEMODES LIST OF PLAYERS
            //        gamemode_manager.gamemode.Players.Add(player);
            //    }

            //});
            #endregion
        }
Example #3
0
        //public Text PLAYERNAME;
        //public PlayerInfo Info;

        ////REFRENCE TO THE PREMATCH TIMER
        //public InGameNetworkBehaviour net_companion;
        //public GamemodeManager gamemode_manager;

        public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
        {
            base.OnServerAddPlayer(conn, playerControllerId);

            //ADD THIS PLAYER TO THE GAMEMODE'S PLAYER LIST
            var allPlayers = FindObjectsOfType <PlayerBehaviour>().ToList();

            allPlayers.ForEach(player =>
            {
                var playerNetIdentity = player.GetComponent <NetworkIdentity>();
                var playerConnection  = playerNetIdentity.connectionToClient.connectionId;
                if (playerConnection == conn.connectionId)
                {
                    player.playerName   = RandomUserNames.GetUsername();
                    player.vehicleColor = RandomUserNames.GetColor();
                }
            });
        }