internal void UpdateBind(int bindIndex, int keyIndex, KeyCode newKey) { binds[bindIndex][keyIndex] = newKey; InputManager.UpdateBind(categoryName + "." + binds[bindIndex], binds[bindIndex]); }
void UpdateBind() //Updates The InputManager.Binds And Saves Changes { inputManager.UpdateBind(currentBindKeyIndex, bindKey); InputManager.SaveBinds(); }