internal HitResult on_OnLanded(HitResult Hit) => OnLanded != null?OnLanded(Hit) : Hit;
///<summary>Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).</summary> public void StopSimulating(HitResult HitResult) => ProjectileMovementComponent_methods.StopSimulating_method.Invoke(ObjPointer, HitResult);