public void HasGetSet() { var value = new Place(); var entity = new PlaceName { NameFor = value }; entity.ShouldNotBeNull(); entity.NameFor.ShouldEqual(value); }
public void HasGetSet() { const bool value = true; var entity = new Place { IsAdmin3 = value }; entity.ShouldNotBeNull(); entity.IsAdmin3.ShouldEqual(value); }
public void HasGetSet() { var value = new Place(); var entity = new PlaceNode { Offspring = value }; entity.ShouldNotBeNull(); entity.Offspring.ShouldEqual(value); }
public void HasGetSet() { var value = new Place(); var entity = new PlaceNode { Ancestor = value }; entity.ShouldNotBeNull(); entity.Ancestor.ShouldEqual(value); }
public void HasGetSet() { var value = new BoundingBox(null, null, null, null); var entity = new Place { BoundingBox = value }; entity.ShouldNotBeNull(); entity.BoundingBox.ShouldEqual(value); }
public void HasGetSet() { var value = new List<PlaceName> { new PlaceName(), new PlaceName() }; var entity = new Place { Names = value }; entity.ShouldNotBeNull(); entity.Names.ShouldEqual(value); }
public void HasGetSet() { var value = new List<Place> { new Place() }; var entity = new Place { Children = value }; entity.ShouldNotBeNull(); entity.Children.ShouldEqual(value); }
public void HasGetSet() { var value = new Coordinates(null, null); var entity = new Place { Center = value }; entity.ShouldNotBeNull(); entity.Center.ShouldEqual(value); }