public override void Process(Level level)
        {
            if (MessageString.Length > 0)
            {
                if (MessageString[0] == '/')
                {
                    var obj = GameOpCommandFactory.Parse(MessageString);
                    if (obj != null)
                    {
                        var player = "";
                        if (level != null)
                        {
                            player += " (" + level.GetPlayerAvatar().GetId() + ", " +
                                      level.GetPlayerAvatar().GetAvatarName() + ")";
                        }
                        Debugger.WriteLine("\t" + obj.GetType().Name + player);
                        ((GameOpCommand)obj).Execute(level);
                    }
                }
                else if (!MessageString.Contains("./"))
                {
                    var senderId   = level.GetPlayerAvatar().GetId();
                    var senderName = level.GetPlayerAvatar().GetAvatarName();
                    foreach (var onlinePlayer in ResourcesManager.GetOnlinePlayers())
                    {
                        var p = new GlobalChatLineMessage(onlinePlayer.GetClient());
                        if (onlinePlayer.GetAccountPrivileges() > 0)
                        {
                            p.SetPlayerName(senderName + " #" + senderId);
                        }
                        else
                        {
                            p.SetPlayerName(senderName);
                        }

                        p.SetChatMessage(FilterString(MessageString));

                        p.SetPlayerId(senderId);
                        p.SetLeagueId(level.GetPlayerAvatar().GetLeagueId());
                        p.SetAlliance(ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId()));
                        PacketManager.ProcessOutgoingPacket(p);
                    }
                }
            }
        }
Example #2
0
        public override void Process(Level level)
        {
            if (Message.Length > 0)
            {
                if (Message[0] == '/')
                {
                    var obj = GameOpCommandFactory.Parse(Message);
                    if (obj != null)
                    {
                        var player = "";
                        if (level != null)
                        {
                            player += " (" + level.GetPlayerAvatar().GetId() + ", " +
                                      level.GetPlayerAvatar().GetAvatarName() + ")";
                        }
                        Debugger.WriteLine("\t" + obj.GetType().Name + player);
                        ((GameOpCommand)obj).Execute(level);
                    }
                }
                else
                {
                    if (File.Exists(@"filter.ucs"))
                    //If you rename filter.ucs, you can simply deactivate with it the global Chat and send a Message to the player.
                    {
                        var senderId   = level.GetPlayerAvatar().GetId();
                        var senderName = level.GetPlayerAvatar().GetAvatarName();

                        var badwords = new List <string>();
                        var r        = new StreamReader(@"filter.ucs");
                        var line     = "";
                        while ((line = r.ReadLine()) != null)
                        {
                            badwords.Add(line);
                        }
                        var badword = badwords.Any(s => Message.Contains(s));

                        if (badword)
                        {
                            var p = new GlobalChatLineMessage(level.GetClient());
                            p.SetPlayerId(0);
                            p.SetPlayerName("UCS Chat Filter System");
                            p.SetChatMessage("DETECTED BAD WORD! PLEASE AVOID USING BAD WORDS!");
                            PacketManager.ProcessOutgoingPacket(p);
                            return;
                        }

                        foreach (var onlinePlayer in ResourcesManager.GetOnlinePlayers())
                        {
                            var p = new GlobalChatLineMessage(onlinePlayer.GetClient());
                            if (onlinePlayer.GetAccountPrivileges() > 0)
                            {
                                p.SetPlayerName(senderName + " #" + senderId);
                            }
                            else
                            {
                                p.SetPlayerName(senderName);
                            }

                            p.SetChatMessage(Message);
                            p.SetPlayerId(senderId);
                            p.SetLeagueId(level.GetPlayerAvatar().GetLeagueId());
                            p.SetAlliance(ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId()));
                            PacketManager.ProcessOutgoingPacket(p);
                        }

                        Console.WriteLine("[UCS][{0}]{1}", level.GetPlayerAvatar().GetAvatarName(), Message);
                    }
                    else
                    {
                        var p = new GlobalChatLineMessage(level.GetClient());
                        p.SetPlayerId(0);
                        p.SetPlayerName("UCS Chat System");
                        p.SetChatMessage(
                            "The Global Chat is currently disabled. Please try again later! For more Informations, check the Server Status!");
                        PacketManager.ProcessOutgoingPacket(p);
                    }
                }
            }
        }
        public override void Execute(Level level)
        {
            if (level.GetAccountPrivileges() >= GetRequiredAccountPrivileges())
            {
                try
                {
                    if (m_vArgs.Length >= 2)
                    {
                        var senderId   = level.GetPlayerAvatar().GetId();
                        var c          = level.GetClient();
                        var argcount   = m_vArgs.Length;
                        var currentarg = 2;
                        var msg        = "";
                        while (currentarg < m_vArgs.Length)
                        {
                            msg += m_vArgs[currentarg] + " ";
                            currentarg++;
                        }
                        var message = msg;
                        var id      = Convert.ToInt64(m_vArgs[1]);

                        bool playerexist;
                        try
                        {
                            var l = ResourcesManager.GetPlayer(id);
                            playerexist = true;
                        }
                        catch
                        {
                            playerexist = false;
                        }
                        if (playerexist.Equals(true))
                        {
                            var l              = ResourcesManager.GetPlayer(id);
                            var sendername     = level.GetPlayerAvatar().GetAvatarName();
                            var senderalliance = ObjectManager.GetAlliance(level.GetPlayerAvatar().GetAllianceId());
                            if (ResourcesManager.IsPlayerOnline(l))
                            {
                                var utmclient = l.GetClient();
                                var pm        = new GlobalChatLineMessage(utmclient);
                                pm.SetChatMessage(Message.FilterString(message));
                                pm.SetPlayerName(sendername + " (Private Message)");
                                pm.SetPlayerId(senderId);
                                pm.SetLeagueId(l.GetPlayerAvatar().GetLeagueId());
                                pm.SetAlliance(senderalliance);
                                PacketManager.ProcessOutgoingPacket(pm);
                                var resp = new GlobalChatLineMessage(c);
                                resp.SetChatMessage("Successfully sent Private Message to: " +
                                                    l.GetPlayerAvatar().GetAvatarName() + " with the Text: " +
                                                    Message.FilterString(message));
                                resp.SetPlayerId(senderId);
                                resp.SetAlliance(senderalliance);
                                resp.SetLeagueId(22);
                                PacketManager.ProcessOutgoingPacket(resp);
                            }
                            else
                            {
                                var pm = new GlobalChatLineMessage(c);
                                pm.SetChatMessage("Player is offline or not exist.");
                                pm.SetPlayerId(0);
                                pm.SetPlayerName("System Manager");
                                pm.SetLeagueId(22);
                                PacketManager.ProcessOutgoingPacket(pm);
                            }
                        }
                    }
                    else
                    {
                        var p = new GlobalChatLineMessage(level.GetClient());
                        p.SetChatMessage(
                            "Wrong usage,Please use /pm userid text\nTo get your ID use /myid. Save it or tell it to your friends.");
                        p.SetPlayerId(0);
                        p.SetLeagueId(22);
                        p.SetPlayerName("System Manager");
                    }
                }
                catch (Exception e)
                {
                    var p = new GlobalChatLineMessage(level.GetClient());
                    p.SetChatMessage(
                        "Wrong usage,Please use /pm userid text\nTo get your ID use /myid. Save it or tell it to your friends.");
                    p.SetPlayerId(0);
                    p.SetLeagueId(22);
                    p.SetPlayerName("System Manager");
                    PacketManager.ProcessOutgoingPacket(p);
                    Debugger.WriteLine("Exception on PM caught.\n{0}", e, 4, ConsoleColor.Red);
                }
            }
            else
            {
                SendCommandFailedMessage(level.GetClient());
            }
        }