Example #1
0
        public Data CreateItem(CSVRow row)
        {
            var d = new Data(row, this);

            switch (m_vIndex)
            {
            case 0:
                d = new BuildingData(row, this);
                break;

            case 2:
                d = new ResourceData(row, this);
                break;

            case 3:
                d = new CharacterData(row, this);
                break;

            case 7:
                d = new ObstacleData(row, this);
                break;

            case 10:
                d = new ExperienceLevelData(row, this);
                break;

            case 11:
                d = new TrapData(row, this);
                break;

            case 12:
                d = new LeagueData(row, this);
                break;

            case 13:
                d = new GlobalData(row, this);
                break;

            case 14:
                d = new TownhallLevelData(row, this);
                break;

            case 16:
                d = new NpcData(row, this);
                break;

            case 17:
                d = new DecoData(row, this);
                break;

            case 19:
                d = new ShieldData(row, this);
                break;

            case 22:
                d = new AchievementData(row, this);
                break;

            case 23:
                d = new Data(row, this);
                break;

            case 24:
                d = new Data(row, this);
                break;

            case 25:
                d = new SpellData(row, this);
                break;

            case 27:
                d = new HeroData(row, this);
                break;

            /*case 28:
             *  d = new WarData(dic);
             *  break;*/
            default:
                break;
            }
            return(d);
        }
Example #2
0
 public void SetHeroState(HeroData hd, int state)
 {
     int index = GetDataIndex(m_vHeroState, hd);
     if (index == -1)
     {
         DataSlot ds = new DataSlot(hd, state);
         m_vHeroState.Add(ds);
     }
     else
     {
         m_vHeroState[index].Value = state;
     }
 }
Example #3
0
 public void SetHeroHealth(HeroData hd, int health)
 {
     int index = GetDataIndex(m_vHeroHealth, hd);
     if (index == -1)
     {
         DataSlot ds = new DataSlot(hd, health);
         m_vHeroHealth.Add(ds);
     }
     else
     {
         m_vHeroHealth[index].Value = health;
     }
 }
 public Data CreateItem(CSVRow row)
 {
     Data d = new Data(row, this);
     switch (m_vIndex)
     {
         case 0:
             d = new BuildingData(row, this);
             break;
         case 2:
             d = new ResourceData(row, this);
             break;
         case 3:
             d = new CharacterData(row, this);
             break;
         case 7:
             d = new ObstacleData(row, this);
             break;
         case 10:
             d = new ExperienceLevelData(row, this);
             break;
         case 11:
             d = new TrapData(row, this);
             break;
         case 12:
             d = new LeagueData(row, this);
             break;
         case 13:
             d = new GlobalData(row, this);
             break;
         case 14:
             d = new TownhallLevelData(row, this);
             break;
         case 16:
             d = new NpcData(row, this);
             break;
         case 17:
             d = new DecoData(row, this);
             break;
         case 19:
             d = new ShieldData(row, this);
             break;
         case 22:
             d = new AchievementData(row, this);
             break;
         case 23:
             d = new Data(row, this);
             break;
         case 24:
             d = new Data(row, this);
             break;
         case 25:
             d = new SpellData(row, this);
             break;
         case 27:
             d = new HeroData(row, this);
             break;
         /*case 28:
             d = new WarData(dic);
             break;*/
         default:
             break;
     }
     return d;
 }
        private int m_vUpgradeLevelInProgress;//a1 + 20
        //a1 + 24
        //a1 + 28

        public HeroBaseComponent(GameObject go, HeroData hd) : base(go)
        {
            m_vHeroData = hd;
        }
Example #6
0
        public Data CreateItem(CSVRow row)
        {
            var d = new Data(row, this);

            switch (m_vIndex)
            {
            case 0:
                d = new BuildingData(row, this);
                break;

            case 2:
                d = new ResourceData(row, this);
                break;

            case 3:
                d = new CharacterData(row, this);
                break;

            case 7:
                d = new ObstacleData(row, this);
                break;

            case 10:
                d = new ExperienceLevelData(row, this);
                break;

            case 11:
                d = new TrapData(row, this);
                break;

            case 12:
                d = new LeagueData(row, this);
                break;

            case 13:
                d = new GlobalData(row, this);
                break;

            case 14:
                d = new TownhallLevelData(row, this);
                break;

            case 16:
                d = new NpcData(row, this);
                break;

            case 17:
                d = new DecoData(row, this);
                break;

            case 19:
                d = new ShieldData(row, this);
                break;

            case 22:
                d = new AchievementData(row, this);
                break;

            case 23:
                d = new Data(row, this);
                break;

            case 24:
                d = new Data(row, this);
                break;

            case 25:
                d = new SpellData(row, this);
                break;

            case 27:
                d = new HeroData(row, this);
                break;

            case 28:
                d = new WarData(row, this);
                break;

            case 30:
                d = new AllianceBadgeLayersData(row, this);
                break;

            case 31:
                d = new AllianceBadgesData(row, this);
                break;

            case 32:
                d = new AllianceLevelsData(row, this);
                break;

            case 33:
                d = new AlliancePortalData(row, this);
                break;

            case 34:
                d = new BuildingClassesData(row, this);
                break;

            case 35:
                d = new EffectsData(row, this);
                break;

            case 36:
                d = new LocalesData(row, this);
                break;

            case 37:
                d = new MissionsData(row, this);
                break;

            case 38:
                d = new ProjectilesData(row, this);
                break;

            case 39:
                d = new RegionsData(row, this);
                break;

            case 40:
                d = new VariablesData(row, this);
                break;

            default:
                break;
            }
            return(d);
        }