private void RestoreFakeMove(FakeMove fakeMove) { var selectedPiece = fakeMove.SelectedPiece; var selectedChessMan = fakeMove.SelectedChessMan; var newPiece = fakeMove.NewPiece; var newPieceChessMan = fakeMove.NewPieceChessMan; selectedPiece.SetChessMan(selectedChessMan); selectedChessMan.SetPiece(selectedPiece); if (fakeMove.Destroyed) { newPieceChessMan.SetPiece(newPiece); newPiece.SetChessMan(newPieceChessMan); } else { newPiece.SetChessMan(null); } }
private FakeMove FakeMoveChessMan(Piece newPiece) { var selectedPiece = SelectedPiece.GetComponent <Piece>(); var selectedChessMan = selectedPiece.GetChessMan(); var fakeMove = new FakeMove(newPiece, newPiece.GetChessMan(), SelectedPiece, selectedChessMan); if (newPiece.GetChessMan()) { newPiece.GetChessMan().SetPiece(null); newPiece.SetChessMan(null); fakeMove.SetDestroyed(); } newPiece.SetChessMan(selectedChessMan); selectedChessMan.SetPiece(newPiece); selectedPiece.SetChessMan(null); return(fakeMove); }