static public void OpenPrefabTool() { PrefabWin prefabWin = (PrefabWin)EditorWindow.GetWindow <PrefabWin>(false, "Prefab Win", true); prefabWin.autoRepaintOnSceneChange = true; prefabWin.Show(); }
static public void OpenPrefabTool() { _labelDefaultFontSize = EditorStyles.label.fontSize; PrefabWin prefabWin = (PrefabWin)EditorWindow.GetWindow <PrefabWin>(false, "Prefab Win", true); prefabWin.autoRepaintOnSceneChange = true; prefabWin.Show(); }